Ty294
Recruit
SupaNinjaMan said:Ty294 said:This is probably an easy one, but the question would be too long to run through the search...
So I added some new items to the game, and but when I started playing it a while, I noticed the ambient lighting did not apply to that item. Basically, I had created a new glove (renamed mesh and altered texture), but when I was doing a battle at night, the glove was brightly lit as though it was daytime.
I'm guessing this is probably something really easy, but I figured I'd ask so I don't waste a ton of time trying to find it. Is this a line in a shader file somewhere? Or is it just something simple I missed in the file with the meshes itself?
You are probably using a material that has the No Lighting, or Uniform Lighting tags checked.
Sorry, intended to get back on this sooner, but I've been busy and was unable to get to it.
So, where are these tags located? I don't see them in OpenBRF, so either I'm missing the obvious, or they must be defined elsewhere?
EDIT: I seem to have found it. But those options were not checked, so I'm trying to see if I can figure out what else might have caused it.
EDIT2: I figured it out.