I tried to create a trigger where every 20 seconds it trys for dead players and spawns them at a particular location. The issue I am having is that it only does this properly for 1 person in the server (usually the player who joined the server first).
Here is the part where I was trying for players:
(try_for_players, ":player_no", 1),
(player_is_active, ":player_no"),
(player_get_agent_id,":player_agent",":player_no"),
(neg|agent_is_alive,":player_agent"), #Is Dead
Is there some other way to go about doing this, so it includes any and all possible players who are dead? Otherwise, any other ideas why it would only be singling out 1 player only?
Thanks,
Here is the part where I was trying for players:
(try_for_players, ":player_no", 1),
(player_is_active, ":player_no"),
(player_get_agent_id,":player_agent",":player_no"),
(neg|agent_is_alive,":player_agent"), #Is Dead
Is there some other way to go about doing this, so it includes any and all possible players who are dead? Otherwise, any other ideas why it would only be singling out 1 player only?
Thanks,