kalarhan said:produno said:Any suggestions
open a menu and use it for the screen_change, then go back to the original dialog. Use the auto-close to make it transparent (player won't know the difference)
It doesn't seem to work correctly. If I want a menu to open straight from the dialogue I need to first (finish_mission) to exit the scene. If I use the change screen return after my conditions it just throws me back to the map, if I use it within the conditions it just throws me back to the map. If I don't use change screen return it will open the troops inventory, but then I'm stuck on that screen.
If there is an operation to open a specific troops inventory then why the hell does it not do that, bah!
At this rate it might be easier to just use a menu from the town menu, though it's not particularly what I wanted.