The "avoidance" isn't that strong. They occasionally go to the correct location but not always.
If someone else is having the same problem it might be another of the things the Viking Conquest update broke.
You're not by any chance using Lav's civilians mod, are you?
I once did some debugging and the results showed that it increases predictably, just like all the other try_for_* operations.
produno said:This happens alot in my own mod too, though it was inherited from Brytenwalda. Ive not had a chance to look into why so i cant help you there other than to say it seems to be a widespread problem.
If someone else is having the same problem it might be another of the things the Viking Conquest update broke.
You're not by any chance using Lav's civilians mod, are you?
Alex_NG said:Is the order over which operations like try_for_agents loop over the ids specified?
I once did some debugging and the results showed that it increases predictably, just like all the other try_for_* operations.