import static
DietPillPyramid said:Do we know any more about the Material Editor, or what the preferred texture inputs will be? Will there be enforced texture setup channels, like "Roughness must be in the Alpha channel of the Albedo", or will we have Carte blanche to channel pack as we please?
Is Bannerlord using a Spec/Gloss, or Rough/Metal system (or other)?
gkx said:Metallic/Glossiness but there are two versions. One has modified specular color computation, the other one is same as industry standard(the one used in Marmoset, UE4, Unity etc). The texture channels are enforced.
Rodrigo Ribaldo said:I'm more worried about the lack of campaign map tool.
Rodrigo Ribaldo said:Modders would have to take care to design clean mods that do exactly what it says on the tin.
No problem. After all, I am as curious as all of you guyshorns said:Thanks again Duh for spearheading this!
Personally, I am a bit opposed to restricting users from adding things to their own private load order. Seems to run contrary to the spirit of modding.horns said:I also wonder if mod authors will be able to restrict what other mods can be used on top of their own. IE, if you want core functionality to remain the same but cosmetics can be added onto the core mod.
Duh said:to run contrary to the spirit of modding