Developer Diary #4 - Part II: Sarranid Sultanate
- General
Greetings from the sands of Sarranid! And sorry for being this late. I was planning to release this at midnight but I realized I can make the CoA and flags of Sarranids better! And I did it
. Before I introduce you to Sarranids, I want to show you the newest things in our mod. We're now using some "mini-mods" from another modders. Which I will give write their names in the credits. First of all, thanks to
ZachPruckowski for his entertaining
"Additional Objectives" mini-mod. But we have to update it before the big release, that's for sure.
Secondly, I also want to thanks to
Korbah and
Arakhor for
"Adoption Decision" mini-mod. We have lots of old lords without heirs because we created new dynasties for their sons. And that's because we're using the dynasty coat of arms on primary title flags and we had to separated them. Average lifespans in Calradia also increased from about 60 to 80+ for having their own heirs
. But in any case, both player and AI who past the age 50 can adopt a child, for now.
The last one was the most needed one for graphical issues. Since we're using the dynasty CoA on primary titles and random for the others, we were unable to set border colors. Thanks to
logan.monk from Steam users, we're using his mod named
"Thick and Thin Borders" from the
Steam Workshop. And now our borders are transparent and, vassal borders are not showing but simple province borders. Which is quite reasonable because we're using tributaries for different purposes. I'll show you the difference with screenshots:
Vanilla:
With the
"Thick and Thin Borders" by
logan.monk:
- Politics
You know our factions are seems like united but they're divided as tributes for each cities from Warband as kingdoms. These are Durquba, Ahmerrad and Bariyye for the Sarranids. They're titular, can be destroyed with gaining de jure equals, and tied as tributes to Sultan Hakim from Shariz. He's holding both de jure empire of Sarranid and de jure kingdom of Shariz. Let's see the de jure kingdoms and the political map, the only difference is the Jameyyed and Mazigh are not in the de jure Sarranids' borders:
Political Map:
De Jure Kingdoms:
Governments (you can see the Sarranids of Ahmerrad are still tribal):
And of course, the claimant on the Sarranid throne,
Arwa the Pearled One!
- Cultures & Religions
Sarranid is the biggest faction with the Swadia. They are the latest faction to added in Mount & Blade: Warband. But of course you already knew it. Since they have the biggest numbers of holdings, their cultures and religions are also plenty. Various cultures and religions are the things we making up but we're trying to fit them in Calradia as much as possible. So, let's take a quick look at the culture list for the Sarranids:
Attention!
We're still considering to change the religion names. But most of cultures are okay. Yet, we may decide to change some of the cultures along with religions.
Cultures:
Bezanian (Mediterrenan/Andalusian Portraits):
They're the people who living in Sarranid's coasts of Bezan Sea and all around the Shariz. You can see where that name came from. Shia (or Shiite) is the common religion among them.
Mushreg (Arabian Portraits): Peoples from outer Shariz and borders of Durquba. They're not lucky as the Bezanians because they're living in harsh deserts with all the other folks. Their name's inspired from the Turkish word from Arabic roots: Müşrik. When the Islam has founded, all the non-Islamic Arabs were calling like that. And "Müşrik" means the one who worships to idols, polytheists or simply pagans for Arabic folks. But most of modern Mushreg tribes are Shia Muslim now in the year of 1257.
Haramid (Arabian Portraits): They're the Desert Bandits from Sarrdak Desert in Warband. "Harami" means thief or bandit in Arabic. They have the same phenotype with Mushregs. There are also some generic Pagan provinces in their zones. Paganism in Sarrdak Desert was once the popular religion between the Mushreg and Haramid folks.
Sandman (Arabian Portraits): Well, not much to tell is it? They're the "Sand People" who spreading around the Durquba to most parts of the Sarrdak Desert. Most common religions are the Sunni, Shia and Ibadi of Islam.
Sarrdak (Persian Portraits): Ancestral rulers of Sarrdak Desert. They named the great desert and, once they were rule all over the sands at the time of Sultan Ayzar. They're living in the far easts of the desert around the Bariyye and it's oases. Most of Sarrdaks are still believing in the great prophet of Ahura Mazda named Sarran. He was also the first Sultan of Sarranids in the Ancient Eras.
Qardeb & Pashtan (Persian Portraits): They're the small branches of Sarrdak people. Qardebs are living at the northern Bariyye and the borders of Khergits. And the Pashtans are living at the south of Bariyye as a tribal folk. Most of Qardebs are Manichean or Shia Muslim. And Pashtans are Zoroastrian or Sunni Muslim.
Tarkhan (Turkish Portraits): You know that Khergit folks which inspired from the real world Turkish origins. Once they were spreading in Sarranid but most of their lands are ruling by the Sarranid Emirs from other cultures.
Religions (names can be change!):
- BONUS! RIP Oberyn Martell ;_;
P.S: The joke is the similarities between the House Martell and Bardaqid flags.
- Rhodoks Are Next!
Again, thanks to
SBolshevik, we're happy to announce the Rhodoks will be in our next developer diary! Hope to see you with the next diary in this week.