Orion said:I find this humorous.Honved said:utterly incompetent medical treatment (such as "bleeding" the patient to remove the "bad blood" from someone who's already dying of blood loss).
Supposedly, George Washington didn't find it humorous hundreds of years later, because his death MIGHT have been caused or accelerated by a very similar situation.
Leeches were used to remove "bad blood". Packing wounds with dirt was supposed to draw out and soak up the "bile" and other evil fluids, but often led to infection. Bandages weren't sterile, and were often re-used still blood-stained. More people generally died in the weeks after a battle than in the battle itself or its immediate aftermath, and a very significant part of that was a direct result of utterly incompetent medical treatment. That doesn't even factor in the heavy losses to disease, where having a mass of densely packed humans under extreme stress was a situation ideally suited for spreading epidemics to and from every town the army passed through. On the other hand, modern medical practice has rediscovered the "wound staple", which apparently was used extensively by the Romans for battlefield injuries, so there were a few situations which early medicine did handle credibly.
It would be much more realistic (not necessarily fun) if roughly half of your wounded generic troops would die instead of recover over the next few days, with the rate modified slightly by your party's healing skills. While not "fun", I'd at least prefer that over adding "healing spells" and "magic healing potions" to the game.