Kevlar said:
I use to play with a good team until they started gradually ****ing up the game more and more until we all just stopped playing.
Might have to reinstall it sometime to see if it is in an acceptable state now.
Basically the last time I played though using a light mech was no longer as fun as it once was since everyone would play in a raven3l and spam missiles while using ecm. ECM has to have been nerfed by now or the game devs are just moronic since it was way to good.
Game balance is pretty much the best it's ever been at the moment.
ECM is pretty good now, BAP counteracts it <180m and it no longer makes your allies vanish from the radar. Still get the occasional Steiner Scout Lance of ECM Atlai ruining your day, but those are few and very far between. Depending on when you left PPCs disabling ECM when hit, ECM being assigned to a specific section of a mech and TAG/NARC revealing ECM targets hit might also be new to you. Overall it's in a pretty good place.
The 3L is no longer the king. Streaks aren't as strong as they used to be (they're pretty well balanced really) and the ECM+SSRM2 combo is now no longer an instant win in Light Vs. Light. Jenner is the top dog now, but isn't beyond taking down with even a Spider or 'Mando.
Though that's all old hat. The age of the Raven-3L was followed by the age of the HexaPPC Stalker (60 points of pinpoint damage, oh my!), especially after the introduction of the coolant flush module. And then by the age of Gauss + 2 ERPPC poptarts (first the Cataphracts, then the Highlanders) and then by the age of the DakkaJager (2xAC20, 6xAC2 with macro and 3xuAC5) . The poptart plague has been fixed now by the introduction of crosshair shake when jump jetting (it's still incredibly easy to poptart, you just need to have a little skill now, thankfully 'a little skill' seems to be more than most poptarters could handle) and the HexaPPC Stalkers by the introduction of 'Ghost Heat' (firing more than 'x' amount of a particular type of weapon within a 0.5 second window adds extra heat) and some damage per second of overheat when shutdown. The DakkaJager has mostly been killed by the introduction of Ghost Heat for the AC20 (two AC20 fired at once is crazy hot. Firing them .5 seconds apart means no ghost heat, but that's apparently too hard for most players) and the AC2 Ghost Heat bug (Less than .5 seconds between shots causes ghost heat. AC2 fire faster than .5 seconds per shot. Obvious issue was obvious). uAC5 Jager and the Double Gauss Jager are still Jagering, but less so than they once were. Oddly enough there's quite a few LBX10 Jager on the field now that they buffed it up, not something I was ever expecting to see.
Overall there's no current 'meta' for the first time since closed beta. People are actually taking a variety of different builds and nothing is completely rubbish (except for the Flamer, that's still useless and SRM under perform a fair bit). The Gauss + 2PPC builds are still pretty common, but common in the sense of 3 or 4 a match instead of 90% of all players, so that's not really that bad. Usually there's a good mix of Long range, LRM and short range. Though there's few medium mechs on the field lights, heavies and assualts are pretty even.
The only two big changes that have happened are the introduction of 12v12 (which is nice) and the 3rd person camera (which is surprisingly well balanced for PGI). 3rd person does allow you to peak around corners and over hills, but the big red blinking light on your camera drone means that at least your enemy knows you're there as well.
Just whatever you do, don't go on the forums. It's 100% rage since the release of 3rd person.