Is anyone familiar with shader programming or just editing?
I notice mb.fx could be edited and what I was looking for was some way to change outdoor shadow map opacity to more transparent/lighter than what it is.
(The shadows are too dark on my CRT monitor if you're wondering and gamma doesn't help much.)
Unfortunately I'd be no good at this myself besides changing random numbers to see if I can get a desired effect, but it might make more sense if someone who actually understood how shaders worked could take a look.
I notice mb.fx could be edited and what I was looking for was some way to change outdoor shadow map opacity to more transparent/lighter than what it is.
(The shadows are too dark on my CRT monitor if you're wondering and gamma doesn't help much.)
Unfortunately I'd be no good at this myself besides changing random numbers to see if I can get a desired effect, but it might make more sense if someone who actually understood how shaders worked could take a look.