Hello everyone,
I'm new on Talewords.com, thank you for this forum which is the best for M&B and solved me several problems so far. I'm a M&B amateur player and recently began to mod it, i got a problem which is hindering my work next to very end and i dont know what to do,
i already searched everywhere, i hope someone could help.
I created from scratch in blender a particular rifle with a complex reloading animation, made the skeletal animation for reloading, and the vertex animation (rotating gears, pulleys, shafts), made together with the same amount of frames, 38. However, i can't synchronize them.
After much work, while studying the module system and the actions.txt, i realized that the weapon type over which i built my weapon, that means the crossbow, has a hard-coded phased reloading time lapse. The reloading animation must be within the first 0-100 interval, and unlike the bows, does not play continuosly throughout the whole reload animation. At last i tried to make both match at best, but i don't want to further reduce 38 frames to barely 5-6. Besides, crossbows are not bows and are the only ones to have two reloading phases.
So i ask here please, is there a way to edit the weapon flag, or better to create a new weapon type, maybe through some small hack (or WSE)?
Thanks
I'm new on Talewords.com, thank you for this forum which is the best for M&B and solved me several problems so far. I'm a M&B amateur player and recently began to mod it, i got a problem which is hindering my work next to very end and i dont know what to do,
i already searched everywhere, i hope someone could help.
I created from scratch in blender a particular rifle with a complex reloading animation, made the skeletal animation for reloading, and the vertex animation (rotating gears, pulleys, shafts), made together with the same amount of frames, 38. However, i can't synchronize them.
After much work, while studying the module system and the actions.txt, i realized that the weapon type over which i built my weapon, that means the crossbow, has a hard-coded phased reloading time lapse. The reloading animation must be within the first 0-100 interval, and unlike the bows, does not play continuosly throughout the whole reload animation. At last i tried to make both match at best, but i don't want to further reduce 38 frames to barely 5-6. Besides, crossbows are not bows and are the only ones to have two reloading phases.
So i ask here please, is there a way to edit the weapon flag, or better to create a new weapon type, maybe through some small hack (or WSE)?
Thanks