I’ve never tinkered with this, but font sizes are controlled by an xml file called font_data. This thread discusses changes to text in another part of the game (i.e. not the map):
I’ve never tinkered with this, but font sizes are controlled by an xml file called font_data. This thread discusses changes to text in another part of the game (i.e. not the map):
if you work with module system, in module_partie, at the beginning there are some lines that indicate the size of the canvas, small (villages) medium (castles) and large (towns)
if you modify the numbers in those labels in header_parties (pf_label_large = 0x00002000) for example to (pf_label_large = 0x00003000) the texts are enlarged
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