Admittedly, recruitment of them is impossible and you have to get them from bandits who've taken them prisoner. However, it's not that difficult.
What you get for that small amount of extra trouble is extremely fast leveling reasonably heavy cavalry, with blunt weapons, with prisoner management boost, that can quite easily make short work of most small groups of bandits and deserters in a manner that allows you to sell tons of them as prisoners easily paying for their weekly wages and more.
I think it's a bit much. I've been playing with several mods and I think Floris is the closest to ideal balance other than the manhunter issue(and the bows still needing to be moved around the troops post-bow stat changes).
My suggested fix would be making manhunters level up slower than average troops rather than faster, and reduce the prisoner management bonus to +1 for every 20 with a limit of +3. They'd still be great for early game, with 20-40 early tier manhunters you could still hunt down bandits and make tons of denars from prisoner selling. However, it'd make alternative cavalry units a more competitive alternative.
What you get for that small amount of extra trouble is extremely fast leveling reasonably heavy cavalry, with blunt weapons, with prisoner management boost, that can quite easily make short work of most small groups of bandits and deserters in a manner that allows you to sell tons of them as prisoners easily paying for their weekly wages and more.
I think it's a bit much. I've been playing with several mods and I think Floris is the closest to ideal balance other than the manhunter issue(and the bows still needing to be moved around the troops post-bow stat changes).
My suggested fix would be making manhunters level up slower than average troops rather than faster, and reduce the prisoner management bonus to +1 for every 20 with a limit of +3. They'd still be great for early game, with 20-40 early tier manhunters you could still hunt down bandits and make tons of denars from prisoner selling. However, it'd make alternative cavalry units a more competitive alternative.