This is related to Styo's post about previous versions of warband being better than newer ones. This is a rather long post so either read it all or don't read it at all, don't read half of it because you read something you don't like and want to flame me. What I propose changes almost every aspect of the physics that have been messed with too much durring the warband versions. It will Make Cavalry stronger, long infantry weapons slower/removed i.e. Long great axe, long knobbed mace, and even the basic long axe. Infantry stronger v.s. cavalry when wielding a pike or any anti cavalry style weapon.
[list type=decimal]
[*]Kicking: Kicking right now is almost perfect however getting stuck in a corner and getting kicked to death is rediculous... so is waiting for infantry to get near you then you kick them and shoot them with a bow/crossbow, kick needs to be removed from archers that have thier bows/crossbows drawn, it needs a 3 second cool down, unable to kick people on high ground if you are lower than them, also you should not be able to back pedal kick then attack and back pedal more.
[*]Long Weapons: I have 2 proposed options on this... 1. Just completally remove these weapons from the december patch with the exception of the khergits and the rhodok spiked club as they are somewhat balanced.
2.If you swing these weapons they are going to take a ton of strength out of you... so in order to balance them, make them unspamable; If you swing there should be a slight stun (if and only if he parrys you or chambers you from change # 3 below before you can attack a second time, not too great just enough time for the enemy to retaliate in which case the user must block or kick. This should be the same with all heavy weapons i.e. Warhammer, Long axes, WarCleaver.
[*]Stun/Chambering/Parry: Stunning is a great addition except where it is at the moment is rediculously overpowered and lame. If a war hammer hits the side of a short sword on say the left side then of course the blocker will be stunned greatly. But should that give the guy with a war hammer the upperhand? Definately not! How would you fix this? Fix Chambering, and Parry!!! "But Chambering isn't broken?" Yes it is... only players with 0-50 ping can pull it off in a real fight considering the fact if they are skilled or not. Make chambering easier for high pingers 50-100, make it require less timing and more precision on where you are blocking. As for parry, it needs to be added back in.
[*]Infantry v.s. Cavalry: Right now Infantry has an upper hand on cavalry, but you will see why I say bump up pikes and other anti cavalry weapons verses cavalry from the cavalry section below.
[*]Archery: Archery should deal a ton more damage for the heavy bows (it should not take 3 arrows to kill someone naked), less invisible shield walls below the legs and head and around trees/buildings.
[*]Cavalry: ... ... PUMP IT UP! Cavalry right now is so weak, even at full speed on a courser and couch someone in leather armor he won't die. I say make cavalry powerful again... unable to kill someone at full speed couching is just plain stupid... however there is something that I propose weakens cavalry... Horses should absolutely not be able to jump over 99999 spears also... they should not be able to charge into a spear and still keep running allowing cavalry to couch a man on foot with a pike or spear without getting inturrupted... I don't give a **** if they have armor or not, if it is a charger make it a 60 % chance it will not stall... war horse 70% hunter 90% other 100%. Also if shot by arrows or crossbows have horses go a bit uncontrolable for about 1 1/2 seconds. But at a lower percentage... in order to keep this balanced horses need to be just as powerful in thier attacks as they were in patch .500
[/list]
[list type=decimal]
[*]Kicking: Kicking right now is almost perfect however getting stuck in a corner and getting kicked to death is rediculous... so is waiting for infantry to get near you then you kick them and shoot them with a bow/crossbow, kick needs to be removed from archers that have thier bows/crossbows drawn, it needs a 3 second cool down, unable to kick people on high ground if you are lower than them, also you should not be able to back pedal kick then attack and back pedal more.
[*]Long Weapons: I have 2 proposed options on this... 1. Just completally remove these weapons from the december patch with the exception of the khergits and the rhodok spiked club as they are somewhat balanced.
2.If you swing these weapons they are going to take a ton of strength out of you... so in order to balance them, make them unspamable; If you swing there should be a slight stun (if and only if he parrys you or chambers you from change # 3 below before you can attack a second time, not too great just enough time for the enemy to retaliate in which case the user must block or kick. This should be the same with all heavy weapons i.e. Warhammer, Long axes, WarCleaver.
[*]Stun/Chambering/Parry: Stunning is a great addition except where it is at the moment is rediculously overpowered and lame. If a war hammer hits the side of a short sword on say the left side then of course the blocker will be stunned greatly. But should that give the guy with a war hammer the upperhand? Definately not! How would you fix this? Fix Chambering, and Parry!!! "But Chambering isn't broken?" Yes it is... only players with 0-50 ping can pull it off in a real fight considering the fact if they are skilled or not. Make chambering easier for high pingers 50-100, make it require less timing and more precision on where you are blocking. As for parry, it needs to be added back in.
[*]Infantry v.s. Cavalry: Right now Infantry has an upper hand on cavalry, but you will see why I say bump up pikes and other anti cavalry weapons verses cavalry from the cavalry section below.
[*]Archery: Archery should deal a ton more damage for the heavy bows (it should not take 3 arrows to kill someone naked), less invisible shield walls below the legs and head and around trees/buildings.
[*]Cavalry: ... ... PUMP IT UP! Cavalry right now is so weak, even at full speed on a courser and couch someone in leather armor he won't die. I say make cavalry powerful again... unable to kill someone at full speed couching is just plain stupid... however there is something that I propose weakens cavalry... Horses should absolutely not be able to jump over 99999 spears also... they should not be able to charge into a spear and still keep running allowing cavalry to couch a man on foot with a pike or spear without getting inturrupted... I don't give a **** if they have armor or not, if it is a charger make it a 60 % chance it will not stall... war horse 70% hunter 90% other 100%. Also if shot by arrows or crossbows have horses go a bit uncontrolable for about 1 1/2 seconds. But at a lower percentage... in order to keep this balanced horses need to be just as powerful in thier attacks as they were in patch .500
[/list]