MP Modern World War 3 - Discussion Active on last 5 pages

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Belendor said:
QuailLover said:
The modern mods for the old beta version of M&B (ie Mount and Shotgun) were still very fun to play, but highly unpolished.

And, to what extend can a modern warfare project be polished with this engine?

Well what I meant was, Mount and Shotgun had lots of good ideas. Such as a, helicopter mission where you providing covering fire, a prison break, and a few other fun missions. The main drawback was the art assets. There was little to none modern scene props. Which would goes a long way in a modern mod. Another was sounds. Good sounds are actually things that not a lot of mods utilize in the first place.

It also had great armor for being bandits, looters, and mercenaries. Which is something that needs to be thought of also.

Also "taverns" need to be thought of. I like how Gangs of Glasgow had some heavy duty techno style music blasting in the background.

SWC has working scopes, and binoculars.
 
QuailLover said:
Belendor said:
QuailLover said:
The modern mods for the old beta version of M&B (ie Mount and Shotgun) were still very fun to play, but highly unpolished.

And, to what extend can a modern warfare project be polished with this engine?

Well what I meant was, Mount and Shotgun had lots of good ideas. Such as a, helicopter mission where you providing covering fire, a prison break, and a few other fun missions. The main drawback was the art assets. There was little to none modern scene props. Which would goes a long way in a modern mod. Another was sounds. Good sounds are actually things that not a lot of mods utilize in the first place.

It also had great armor for being bandits, looters, and mercenaries. Which is something that needs to be thought of also.

Also "taverns" need to be thought of. I like how Gangs of Glasgow had some heavy duty techno style music blasting in the background.

SWC has working scopes, and binoculars.
Trucks in Festung Breslau that you can hop in the back of are great too.
 
Specialist said:
With about 1000 hours of work, it can be easily polished. The main issue is that this engine just doesn't have the needed material.
And what makes it worse is that not many modders want to tackle a mod like this. Even with me spending time coding this stuff, no one else has any information on this type of mod or the codes needed. I've redirected most of my work toward Airsoft to keep both mods partly alive, but even with that, I can't go much further than I have (which still needs alot of polishing).

Right, lots of work. With same amount of work, Brytenwalda II can be released without any bugs. Anyway, Airsoft is a good project, at least being worked on by quite decent people. I am not here to offend you. Just was pointing out the truth.

@Quail, i am not saying that it is impossible to achieve. I am quite in knowledge of what has been done so far in this type of genre. It is just a comparing thing, while BF series is moddable, modding in this engine is not advantegous, not at all.

Closed.
 
To be honest, I agree with you on this majorly Belendor.

See, this project was planned to be extremely large. The real issue with what I'm doing is that I want(ed) to add about 10 Largely complete, polished factions. I can easily work on something like Airsoft which needs two factions and a high progression rate, but this in general is just too big to really polish completely. Especially since every gun needs to be changed and rearranged, every troop has to have accurate weapons and armor, and every faction needs to have proper troops.

Not to mention that even the existing autofire script has some issues (not super huge, but I can't even adjust the type of ammo fired by the gun without rewriting the entire code). Airsoft on the other hand is again, two factions and mostly complete. The rest of the work needed is to simply make modern day props and maps, add 2-3 more scripts, and I have a fully working almost bug-free Beta (after only an approximate one month of work, basically by me alone). Even with a solid 7 months of work WW3 never even made it to alpha because I couldn't manage the immense amount of work that I gave myself.

Don't get me wrong, I really want to finish WW3, but it seems like a lost cause, so if I do end up working on it, all but 3-4 factions will be cut and it would take an eternity.

Do realize also that the UDK game is progressing nicely. Still learning basics, but I'm to the point where I can code new weapons. All I really need for that is someone to animate FP arms on the guns I have and I'll be able to make a semi-functional MP game in less than a month.
 
Slawtering said:
Im happy to make some scene props just tell me what you want.

Just make some airsoft/paintball themed stuff. Maybe even some stuff for real warfare (concrete bunkers, small forts, be creative! I don't have anything to direct to you just yet since my list of what to do is on my PC, and I'm at school.  :lol:)
 
Made
Not made

Barrels (multiple)
Sand Bags x2
Cargo Containers
Walls (wood, stone and concrete)

Cars
Lorries
Boats
Ships

Wire fence
Boxes
Pallets

Palisade
Foliage
Trees
Rocks
 
Is anyone here a good concept artist that would be willing to work on that game? I can give more information, but this is the standard bland recruiting deal. :wink:

Contact me if you're interested
 
The MM DLC (Napoleonic Wars) and the popularity. I'm revising this project majorly though, since I'm still working on Airsoft, which may become a full bore FPS soon enough. If that happens, it won't take much to add 2-4 factions and release the fully working WW3 beta
 
Airsoft = game?

And to be honest I'm not really excited about MM mainly because it is only a multiplayer addon, and I for one don't even like MB multiplayer. If they added an actual RPG feeling to it, I'd like it though.

But since you're already so far in WW3 I think you should stick with this until it's atleast for the most part finished, and then you could perhaps work on WFaS or MM if you like.
 
No. Airsoft is the sideproject of WW3. All the codes that I needed to get done were in Airsoft as a sandbox, and I slowly polish them up and am almost set for a release
 
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