The experience of losing a battle is as follows:
* Most of the time its 100% destruction of your party, which is alright.
* Your remaining party members are scattered all over the map.
* You go looking for them when you're eventually freed, but the encyclopaedia constantly lies to you.
* Your party members have no intention of coming back to you. Either you play whack-a-mole with the encyclopedia or you just avoid having companions and family members in your party.
This makes harder levels of the game really boring because if you don't make sure to constantly win battles through various ways that make it possible, every two or three battles more or less you're playing the same game of fetch.
* Most of the time its 100% destruction of your party, which is alright.
* Your remaining party members are scattered all over the map.
* You go looking for them when you're eventually freed, but the encyclopaedia constantly lies to you.
* Your party members have no intention of coming back to you. Either you play whack-a-mole with the encyclopedia or you just avoid having companions and family members in your party.
This makes harder levels of the game really boring because if you don't make sure to constantly win battles through various ways that make it possible, every two or three battles more or less you're playing the same game of fetch.