Lords getting stuck at ports.

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AfLIcTeD

Sergeant at Arms
Some of the cities with ports seem to be bugged and they AI seem to get stuck in a loop of entering and exiting to port.
Currently in my game the ports of Rath Celtair and Dubblin both seem to be doing it. I have about 10 lords bugged and my marshal can't summon the lords to go on campaign.
I've noticed it before on other playthroughs, seen an entire campaign army stuck in a loop.

So far I've only noticed those 2 cities, the others seem fine.
 
make sure you are playing the latest game version (Warband and VC), then provide the usual info for devs

CeltiberoCaesar said:
Please share the usual files and information:
- rgl_log
- rgl_config
- savegame
- any mod/cheat/tweak?
- where do you buy the game? Steam, Gog, TW webside?
- Windows, linux mac?
 
Ok I started a new game as my other save was using a tweaked version. So this is a completly new save with an untweaked 2.032 version and I have already found 1 lord doing it.

rgl_log
Starting new log file.
Version:  1.172

-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU:        Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 12 ( Speed: ~3202MHz / ~3202MHz / ~3202MHz / ~3202MHz / ~3202MHz / ~3202MHz / ~3202MHz / ~3202MHz / ~3202MHz / ~3202MHz / ~3202MHz / ~3202MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 1080
- Texture Memory: 4095 ( Available Texture Memory: 2660 )

Received stats and achievements from Steam

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} //Processing Ini File Finished
Loading Music...
Loading Textures...
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L8 Format is  supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  20457
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1312 parties added.
launch complete.

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving options...  OK!

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Savegame https://drive.google.com/open?id=0B4ZkMOR2PESTNVppNk9MYmVMX1E

This is a steam version for Windows 7

Anything I missed.

If you wait there long enough more parties will get stuck, and sometimes they can get stuck for a very long time.
 
Hi AfLIcTeD,

I've checked you savegame and I saw what you mean... but after a while they leave the port "for ever".... I will investigate it, but It seems more like a AI special case that won't be that problematic... if you find a special case where it is creating issues... bring the savegame :razz:
 
Yes sometimes they will leave but other times they will stay for weeks ingame. It just seems to be the three Ireland ports.
That was a completley fresh game so it may not be as bad, but once you get so far into the game it gets much worse, with not just lords getting stuck but taders and christian clergy. I can get them unstuck by getting them to follow me to a Britain port, but days later they will be right back there. Just started a new playthrough because that one was frustrating me and it is doing the exact same thing. I think they have a fetish for Irish ports. If I could give you the save I am using now to show how bad it is I would, but it wouldn't load for you.

I had a peek into the scripts.py and looking at the comments it may be a known issue, so I don't know.

Is anyone else having this issue, that is using an untweaked game?
 
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