Lords' Factions Must Have an Influence on Fief Voting

Users who are viewing this thread

Uşaklı™

Recruit
After a fief is conquered, a vote is held to determine which clan will become. In these votes, criteria such as the number of fiefs owned by the clans, the proximity of clan's other fiefs (you can specify if you have any criteria you know) are effective. I think that among these criteria should be whether the factions of the clans and the faction of the conquered fief should be the same.

The fiefs' loyalty is increased or decreased by 4 points per day if the owner's and governor's faction is compatible with the fief's civilization. While the faction of the owner of the fief is so important, its insignificance in the voting creates a game-chilling effect. Loss of loyalty causes riots in cities. It also causes us to spend a large amount of influence when we want to initiate a vote to change the owner of the fief after the vote.
 
Back
Top Bottom