I removed one of the try-loops, it somehow affected the default equipment for armouries and horses. After removing it, it was fine again. Here the code
Code:
#script_multiplayer_set_default_item_selections_for_troop
# Input: arg1 = troop_no
# Output: none
("multiplayer_set_default_item_selections_for_troop",[
(store_script_param, ":troop_no", 1),
(multiplayer_get_my_player, ":my_player_no"),
(call_script, "script_multiplayer_clear_player_selected_items", ":my_player_no"),
(assign, ":num_item_class", 0),
#(assign, ":cur_weapon_slot", 0),
(troop_get_inventory_capacity, ":inv_cap", ":troop_no"),
(try_for_range, ":i_slot", 0, ":inv_cap"),
(troop_get_inventory_slot, ":item_id", ":troop_no", ":i_slot"),
(ge, ":item_id", 0),
(item_get_slot, ":item_class", ":item_id", slot_item_multiplayer_item_class),
(try_begin), #retrieve number of range items
(is_between, ":item_class", multi_item_class_type_arrow, multi_item_class_type_horse),
(val_add, ":num_item_class", 1),
(try_end),
(try_begin),
(is_between, ":item_class", multi_item_class_type_two_handed_sword, multi_item_class_type_small_shield),
(store_add, ":selected_item_slot", slot_player_selected_item_indices_begin, 0),
(player_set_slot, ":my_player_no", ":selected_item_slot", ":item_id"),
(else_try),
(is_between, ":item_class", multi_item_class_type_sword, multi_item_class_type_two_handed_sword),
(store_add, ":selected_item_slot", slot_player_selected_item_indices_begin, 1),
(player_set_slot, ":my_player_no", ":selected_item_slot", ":item_id"),
(else_try), #Shields
(is_between, ":item_class", multi_item_class_type_small_shield, multi_item_class_type_arrow),
(store_add, ":selected_item_slot", slot_player_selected_item_indices_begin, 2),
(player_set_slot, ":my_player_no", ":selected_item_slot", ":item_id"),
(else_try),
(is_between, ":item_class", multi_item_class_type_arrow, multi_item_class_type_horse),
(store_add, ":selected_item_slot", slot_player_selected_item_indices_begin, 3),
(player_set_slot, ":my_player_no", ":selected_item_slot", ":item_id"),
(try_begin), #Arrows, Bolts, Throwables
(is_between, ":item_class", multi_item_class_type_arrow, multi_item_class_type_horse),
(store_add, ":selected_item_slot", slot_player_selected_item_indices_begin, 3),
(player_set_slot, ":my_player_no", ":selected_item_slot", ":item_id"),
(try_end),
(try_begin), #EXTRA: Arrows, Bolts, Throwables
(ge, ":num_item_class", 2),
(is_between, ":item_class", multi_item_class_type_arrow, multi_item_class_type_horse),
(neg|is_between, ":item_class", multi_item_class_type_small_shield, multi_item_class_type_arrow),
(store_add, ":selected_item_slot", slot_player_selected_item_indices_begin, 2),
(player_set_slot, ":my_player_no", ":selected_item_slot", ":item_id"),
(try_end),
(else_try),
(is_between, ":item_class", multi_item_class_type_heads_begin, multi_item_class_type_heads_end),
(store_add, ":selected_item_slot", slot_player_selected_item_indices_begin, 4),
(player_set_slot, ":my_player_no", ":selected_item_slot", ":item_id"),
(else_try),
(is_between, ":item_class", multi_item_class_type_bodies_begin, multi_item_class_type_bodies_end),
(store_add, ":selected_item_slot", slot_player_selected_item_indices_begin, 5),
(player_set_slot, ":my_player_no", ":selected_item_slot", ":item_id"),
(else_try),
(is_between, ":item_class", multi_item_class_type_feet_begin, multi_item_class_type_feet_end),
(store_add, ":selected_item_slot", slot_player_selected_item_indices_begin, 6),
(player_set_slot, ":my_player_no", ":selected_item_slot", ":item_id"),
(else_try),
(is_between, ":item_class", multi_item_class_type_gloves_begin, multi_item_class_type_gloves_end),
(store_add, ":selected_item_slot", slot_player_selected_item_indices_begin, 7),
(player_set_slot, ":my_player_no", ":selected_item_slot", ":item_id"),
(else_try),
(is_between, ":item_class", multi_item_class_type_horses_begin, multi_item_class_type_horses_end),
(eq, "$g_horses_are_avaliable", 1),
(store_add, ":selected_item_slot", slot_player_selected_item_indices_begin, 8),
(player_set_slot, ":my_player_no", ":selected_item_slot", ":item_id"),
(try_end),
(try_end),
]),