SP - Battles & Sieges Less emphasis on chasing routed enemys.

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I sometimes feel like half my party is chasing routed enemys untill they leave battle zone. For one I would prefer if my units would fight the enemy which is still fighting me, second I think the AI has barely any chance of regrouping at the moment. They sometimes do but are shattered that quickly by my men on their tail anyway it doesn`t really change much, it could help to make battles last a bit longer, they are too short in my opinion.

The biggest problems seems to be the amount of units chasing after fleeing enemys. You often see these trains of 20 men chasing one poor guy till he is out of battle. It looks a bit silly and I don`t want to command my entire Infantry section to move somewhere or fall back and charge in again hoping these 20 man will face the other way eventually charging into still fighting enemys.

Chasing enemys away during battle makes sense to a degree but the balance between fighting and escorting them to the door seems off at the moment.
 
I am bumping this old thread instead of making a new one. Over a year later and this issue is still super annoying. Please give us an option to stop chasing enemies that have given up and running away. A priority thing where they only go after the fleeing troops once the still active fighters have been dealt with.
 
I am bumping this old thread instead of making a new one. Over a year later and this issue is still super annoying. Please give us an option to stop chasing enemies that have given up and running away. A priority thing where they only go after the fleeing troops once the still active fighters have been dealt with.
In the interim, you can just use a move order or Advance and they won't pursue routed enemies.
 
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