Gorvex said:I'd suggest to go for a reliable 2h sword (reach >=120) instead of Halberds. Halberds can be great when braced against incoming cavalry, but usually suck in the hands of the AI in every other situation when massed. If the first hit misses or is blocked by the enemy and they have the chance to get closer, then RIP. If allies are relatively close (as they should be, since you don't want your guys to spread out too much so they can watch each other's backs), then they will block each other's swings. Plus halberds are relatively slow. And let us not mention halberds in sieges...Kentai said:Very interesting! My CKO sergeants currently have 1h blunt (so I can force use and get prisoners if needed), shield, halberd and throwing. I added the halberd for anti-cav but now I'm not sure if I should use that or a reliable 2h weapon. I think the halberd is good for field battles with plenty of room but a 2h weapon would be a better long weapon for sieges with limited space. All this is making me wonder if I'm getting much use out of the throwing weapon. Are my sergeants going to use them? If they're facing cavalry they'll probably default to their halberds (or 2h if I swap for it) and in a siege I'll probably tell them to use blunt so they'll use their shields too. I guess I could command them to fire at will while approaching the top of a siege ladder or tower or when the enemy is doing so in defense and when the armies clash have them switch to blunt.
While 2h swords can also stop cavalry charges when thrusted correctly. Which the AI can do just fine. And they certainly won't hold them back neither on the open field in crowded situations nor in sieges.
And keep those throwing weapons, they are always a great addition when your units have only 1 free space left. What I said above only holds when ranged weapons are not present. Ranged weapons will always have a higher priority than melee weapons until the enemy gets close. So your CKO sergeants will use them well. Especially with shields, when it's much harder to get hit. If trained well, and equipped with the best throwing weapons (Pilae, Hastae and Gaflaks), they'll be able to one-shot most enemies with suprisingly good accuracy. In sieges, enable them to fire only when they are on their way to the walls (almost stepped onto the ladder or the siege tower). Or when they hold positions right below the walls and the throwing angle is good enough.
Awesome! I'll switch to a 2h then. Thanks again for the advice! Any personal favorites? I've always liked the look of the ebony two-hander (not the bastard sword) but haven't studied the options in depth.