Guys just a random rant, but do you think we'll ever see some update to the mechanic of the unique spawns? I kind of like it, somehow it makes the mod unique, and in the end don't you have developed an affection for NPCs like Wolfbode or Maltise too?
I think what I would like seeing is mostly something that deepens the lore connection the unique spawns have. The existing ones I think are all fine, most of them somehow manage to give a good feeling that you're actually fighting someone who has a role in the world (Wolfbode, Maltise, the Noldor lords, Syla Uzas etc). I'd like to see maybe more spawns like these, and less of the random "600 guys invading merrily". Maybe also some kind of check that avoids annoying situations, like the one I have now where the area around Seven Cross Keep is infested by 3 different groups of 500 demons.
It would be cool if there was some kind of dialogue with at least some of these spawns as well. One idea that I was thinking about, is the chance for a spawn which is only engageable by the player (like the hired assassins I think, or the Jatu army in the Noldor quest) that is directly tied to the main character story. Maybe winning gives something different than the usual qualis gem / 100.000 gold rewards etc.
I don't know, I just think overall it's a pretty cool mechanic, simple but effective, maybe too rough. I kind of expected PoP would never get the last 2 patch versions or so, so I didn't give this much thought, but since development is actually far from dead, why not try to think about something cool that involves the unique spawns? Without reinventing the wheel, something that just adds on top of it.