Jaquestrap
Sergeant at Arms
Alright, so I have wanted this in the game for quite some time, but finally just decided that I should probably just recommend it.
I think that a great addition to this game would be putting in an AI for certain mounted units that makes them act like a lancer would. This means that they would charge in with couched lances, and then keep charging through the enemy without slowing down, just going right through and after breaking through the enemy army, turning back around and repeating the process. Currently, there is a horse archer AI in the game that causes the horse archers to start running away and shooting as soon as an enemy tries to get close. I believe that an AI for some cavalry units that actually causes them to charge and keep charging would really be a big addition to the game.
Currently, whenever I am playing on my Swadian, I am always using a bunch of Swadian Knights/Men At Arms. Whenever I tell them to charge, or follow me through the enemy army, many of them refuse to use their lances, and switch to their swords or maces from the beginning. Then, as soon as we hit the enemy and the ones with lances out kill a few, all of them (armed with lances or not) start slowing down and hitting the enemy with swords or maces. This then causes the enemy infantry to swarm around the knights, and even though each hit only does 0-2 damage on average, it still causes them to flinch, and the infantry is blocking the horses, and the knights cannot attack. This could also apply to Khergit Lancers, but first you would have to make them all carry a lance because currently I see many Khergit lancers carrying maces etc. instead.
Now some of you will say "But if you make the cavalry stop slowing down, then infantry kingdoms will be screwed!" Well my counterpoint is that this should only apply to cavalry that carry lances, and that along with this should probably come a nice buff to the infantry. Also some of you might say that such an effect is possible if you just tell your knights to follow you, well it really isn't, because:
A. Like I mentioned, the knights will simply slow down regardless of your speed, for even just a few seconds to time a swipe, and this causes them to be swarmed and then either killed or nearly killed and my having to wait for a while for him to catch up with my main group.
B. They just use swords or maces from the beginning, and thus makes their charge nearly useless, apart from the charge damage done by their mounts.
C. All of them do not keep up (not because I am on a fast horse). All of them like to turn a bit and get at least 3 good swipes done before they finally decide to keep following me, and by that time I have been waiting for quite a while for all of them to come to me.
So that is about it, i would really appreciate it if this suggestion got some attention by the devs, cause it would really make the game a lot better for a lot of people, just like the horse archer AI made horse archers actually useful.
I think that a great addition to this game would be putting in an AI for certain mounted units that makes them act like a lancer would. This means that they would charge in with couched lances, and then keep charging through the enemy without slowing down, just going right through and after breaking through the enemy army, turning back around and repeating the process. Currently, there is a horse archer AI in the game that causes the horse archers to start running away and shooting as soon as an enemy tries to get close. I believe that an AI for some cavalry units that actually causes them to charge and keep charging would really be a big addition to the game.
Currently, whenever I am playing on my Swadian, I am always using a bunch of Swadian Knights/Men At Arms. Whenever I tell them to charge, or follow me through the enemy army, many of them refuse to use their lances, and switch to their swords or maces from the beginning. Then, as soon as we hit the enemy and the ones with lances out kill a few, all of them (armed with lances or not) start slowing down and hitting the enemy with swords or maces. This then causes the enemy infantry to swarm around the knights, and even though each hit only does 0-2 damage on average, it still causes them to flinch, and the infantry is blocking the horses, and the knights cannot attack. This could also apply to Khergit Lancers, but first you would have to make them all carry a lance because currently I see many Khergit lancers carrying maces etc. instead.
Now some of you will say "But if you make the cavalry stop slowing down, then infantry kingdoms will be screwed!" Well my counterpoint is that this should only apply to cavalry that carry lances, and that along with this should probably come a nice buff to the infantry. Also some of you might say that such an effect is possible if you just tell your knights to follow you, well it really isn't, because:
A. Like I mentioned, the knights will simply slow down regardless of your speed, for even just a few seconds to time a swipe, and this causes them to be swarmed and then either killed or nearly killed and my having to wait for a while for him to catch up with my main group.
B. They just use swords or maces from the beginning, and thus makes their charge nearly useless, apart from the charge damage done by their mounts.
C. All of them do not keep up (not because I am on a fast horse). All of them like to turn a bit and get at least 3 good swipes done before they finally decide to keep following me, and by that time I have been waiting for quite a while for all of them to come to me.
So that is about it, i would really appreciate it if this suggestion got some attention by the devs, cause it would really make the game a lot better for a lot of people, just like the horse archer AI made horse archers actually useful.