Issue with skinning an armor

Users who are viewing this thread

An easy method would be to look for a similar already skinned armour, copy that armour (in openbrf), click on the new armour and paste the rigging. That's not always working though, depends on how your armour looks like.
I mean how can i create a skinning from zero, the model is a bit different and is not very compatible with other armors skinning, when i test animations they all look glitched and i used every fix possible (i took the skinning of a similar armor) with openbrf, i've been searching a post for a while about this but i never find something usefull
 
Last edited:
It doesn't matter if the models are completely different because openbrf's rigging copy system is exceptionally good. I didn't do any manual rigging in warband and I made something like 300 models, simply by copying the rigging from native meshes.
tried every fix but the animations are still quite glitched (i used a rigging from a similar armor), to be precise i've imported a model from another game
 
Back
Top Bottom