An easy method would be to look for a similar already skinned armour, copy that armour (in openbrf), click on the new armour and paste the rigging. That's not always working though, depends on how your armour looks like.
An easy method would be to look for a similar already skinned armour, copy that armour (in openbrf), click on the new armour and paste the rigging. That's not always working though, depends on how your armour looks like.
I mean how can i create a skinning from zero, the model is a bit different and is not very compatible with other armors skinning, when i test animations they all look glitched and i used every fix possible (i took the skinning of a similar armor) with openbrf, i've been searching a post for a while about this but i never find something usefull
It doesn't matter if the models are completely different because openbrf's rigging copy system is exceptionally good. I didn't do any manual rigging in warband and I made something like 300 models, simply by copying the rigging from native meshes.
It doesn't matter if the models are completely different because openbrf's rigging copy system is exceptionally good. I didn't do any manual rigging in warband and I made something like 300 models, simply by copying the rigging from native meshes.
tried every fix but the animations are still quite glitched (i used a rigging from a similar armor), to be precise i've imported a model from another game
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