So it seems that every time i import and SMD format animation into OpenBrf, it gets sligthly modified in height, in a way that is very annoying. https://puu.sh/x2ng9/3aa6feedad.jpg
The character in the animation in question raises from ground height a bit. The animations are produced in Blender 3d and i have confirmed that the issue is not in blender export. It is something in OpenBrf importing. The most annoying thing with this is that it does not happen on the first time. When i create an animation, and then export it, import to OpenBRf, it works fine. But then, when i open an saved animation and do the same, it floats a bit over ground.
This is extremely frustrating small issue. technically, it can just be ignored, as the animation runs fast and it is easy to just not see. But it is still an very serious issue becaus there are animations where the height does matter alot. Someone must have run into this before, is there any fix? Its driving me deeper to insanity. https://puu.sh/x2nGA/5233276949.jpg I dont want that every single animation i make has this little issue in them.
The character in the animation in question raises from ground height a bit. The animations are produced in Blender 3d and i have confirmed that the issue is not in blender export. It is something in OpenBrf importing. The most annoying thing with this is that it does not happen on the first time. When i create an animation, and then export it, import to OpenBRf, it works fine. But then, when i open an saved animation and do the same, it floats a bit over ground.
This is extremely frustrating small issue. technically, it can just be ignored, as the animation runs fast and it is easy to just not see. But it is still an very serious issue becaus there are animations where the height does matter alot. Someone must have run into this before, is there any fix? Its driving me deeper to insanity. https://puu.sh/x2nGA/5233276949.jpg I dont want that every single animation i make has this little issue in them.