Hello all,
I'm working on a multiplayer mod, and am currently trying to test the mod with two players. The only problem I'm having at the moment is that setting up every test is a tedious and time-consuming process at the moment. Currently I'm borrowing my friend's Steam account and copy of M&B and playing the mod on my laptop under one account and on my desktop under another account. I then connect the two over LAN. The only problem with this method is that every time I make a change to the code, I have to compile it, compress it, upload the compressed mod folder to my Google Drive, go to my laptop, download the new version of the mod, put it in my mod folder, boot up the game on both computers, etc. etc.
This process is very time consuming, especially with all of the compressing, uploading, and downloading. I was just wondering if anyone else with multiplayer modding experience ran into this pitfall and what, if anything, they did to overcome it?
Thanks for any responses!
I'm working on a multiplayer mod, and am currently trying to test the mod with two players. The only problem I'm having at the moment is that setting up every test is a tedious and time-consuming process at the moment. Currently I'm borrowing my friend's Steam account and copy of M&B and playing the mod on my laptop under one account and on my desktop under another account. I then connect the two over LAN. The only problem with this method is that every time I make a change to the code, I have to compile it, compress it, upload the compressed mod folder to my Google Drive, go to my laptop, download the new version of the mod, put it in my mod folder, boot up the game on both computers, etc. etc.
This process is very time consuming, especially with all of the compressing, uploading, and downloading. I was just wondering if anyone else with multiplayer modding experience ran into this pitfall and what, if anything, they did to overcome it?
Thanks for any responses!