The examples you listed are of a different nature as they don't have a major impact on gameplay, granted neither does the ability to go prone and crawl (though climbing is a different story).Rainbow Dash said:I know that these mechanics are next to useless, but so are emotes in games like Overwatch, and taunting and surrender animations in Napoleonic Wars. But these are suggestions purely for doing fun stuff and screwing around in Multiplayer, and a bone for the Roleplay servers in Bannerlord.
This thread was supposed to be about character movement not formations but I'll bite anyway.Arnulf Floyd said:We know as spears were useless in Warband but I want as spearmen to be able to resist cavalry charges just as in Total War games, also shieldwalls and schiltroms as formations. Take down cavalry forever
Rainbow Dash said:We need to allow Players and NPCs to be able to climb, and go prone and crawl.
We already have crouching, but what if we can go prone to hide in bushes/play dead?
And if we can climb we can jump on small houses to be able to get high ground and rain arrows from above.
Rainbow Dash said:We need to allow Players and NPCs to be able to climb, and go prone and crawl.
We already have crouching, but what if we can go prone to hide in bushes/play dead?
And if we can climb we can jump on small houses to be able to get high ground and rain arrows from above.
They can't? You got a pre-release copy no one knows about?578 said:Sounds horrible considering they cant make a decent AI in 6 years of making the engine. Would be too easy for the player tbh.Rainbow Dash said:We need to allow Players and NPCs to be able to climb, and go prone and crawl.
We already have crouching, but what if we can go prone to hide in bushes/play dead?
And if we can climb we can jump on small houses to be able to get high ground and rain arrows from above.
gamescom's demo showed already enough of the game AINoudelle said:They can't? You got a pre-release copy no one knows about?578 said:Sounds horrible considering they cant make a decent AI in 6 years of making the engine. Would be too easy for the player tbh.Rainbow Dash said:We need to allow Players and NPCs to be able to climb, and go prone and crawl.
We already have crouching, but what if we can go prone to hide in bushes/play dead?
And if we can climb we can jump on small houses to be able to get high ground and rain arrows from above.
It absolutely didn't.fedeita said:gamescom's demo showed already enough of the game AINoudelle said:They can't? You got a pre-release copy no one knows about?578 said:Sounds horrible considering they cant make a decent AI in 6 years of making the engine. Would be too easy for the player tbh.Rainbow Dash said:We need to allow Players and NPCs to be able to climb, and go prone and crawl.
We already have crouching, but what if we can go prone to hide in bushes/play dead?
And if we can climb we can jump on small houses to be able to get high ground and rain arrows from above.
Horik6697 said:I think that crouching would be a good feature, specially in MP, since you would be able to hide from projectiles and from enemies line of sight. Also crouching and then bracing spears would be a good counter for cavalry charges and would add a lot to gameplay.
To add even more developpement time to the game and then whine that it isn't out yet.14H8H8 said:What would you need prone for? This isn't Call of Duty. The crouching idea is good.
To add even more developpement time to the game and then whine that it isn't out yet.
No, I don't remember saying that.Rainbow Dash said:Do you honestly think adding in animations would take so long that it would delay the release of the game by a year or so?
ABSOLUTELY not. It may take a day at most to make the animation sure. Then they have to make all new movement animations for different states like crouched or prone and this will take a lot of time. Then they have to make transition animations for when you're moving while standing but you want to crouch or go prone and vice versa.Rainbow Dash said:At the very least a prone animation could take like what, 2 days? 1 to add in an animation, and another for an animatior to fix the animation and a dev to edit the controls or something.