Erk
Knight
We did that in Borderlands v1.
The problem was that we might not have calibrated well the distance to castles and rewards. People did one or two trips top, so you wouldn't see much serfing.
The problem with castles and rewards in this scheme is how to make castles constantly profitable. That means you need a fraction of the players serfing all the time, which simply doesn't happen nowadays.
Limits on banks and rewards need to be adjusted.
Also, I wouldn't neglect bandits. Else it is horribly boring. Our mistake in borderlands was not to allow for many routes to the castle. There was one long way to it, making it impossible to ambush resources without getting immediately counterattacked by the faction. No possibility to hide elsewhere!
The problem was that we might not have calibrated well the distance to castles and rewards. People did one or two trips top, so you wouldn't see much serfing.
The problem with castles and rewards in this scheme is how to make castles constantly profitable. That means you need a fraction of the players serfing all the time, which simply doesn't happen nowadays.
Limits on banks and rewards need to be adjusted.
Also, I wouldn't neglect bandits. Else it is horribly boring. Our mistake in borderlands was not to allow for many routes to the castle. There was one long way to it, making it impossible to ambush resources without getting immediately counterattacked by the faction. No possibility to hide elsewhere!