So my idea is based off of the annoying, fleeing caravans that you escort. If a party larger than the caravan targets that caravan, then the caravan runs off. This should not be so. You were hired to lead the caravan, so you should control it's movements. Here is a solution.
Party Merge
Image the Party screen. You have your list of troops on the top right, and prisoners on the botton right. In the center, there should be another list for a merged party. So, when you get an escort mission, the caravan troops are placed in the party merge section. Then, on the world map, there is only your party icon that travels on the map. In combat, all of your troops are selected first, with caravan troops filling in any open space on your side.
I think that with this functionality, there would be many interesting variations in mods, too. It would make more sense, and would improve gameplay. What do you think?
Party Merge
Image the Party screen. You have your list of troops on the top right, and prisoners on the botton right. In the center, there should be another list for a merged party. So, when you get an escort mission, the caravan troops are placed in the party merge section. Then, on the world map, there is only your party icon that travels on the map. In combat, all of your troops are selected first, with caravan troops filling in any open space on your side.
I think that with this functionality, there would be many interesting variations in mods, too. It would make more sense, and would improve gameplay. What do you think?