Simple question, hopefully a simple answer out there. How do I setup collission for imported models? I have a few ingame but I just ride through them in my scene.
As well as your architectural mesh, you need to import a simpler collision object. This needs the same name with a bo_ prefix. For examples look in the resource browser and search for say house with only the body filter checked.
The reason collision objects are simplified is because they're invisible and used for ai pathing. The more complicated the collision object the more processing load it puts of the ai's path finding algorithms.
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