agent_set_hit_points = 1721 # (agent_set_hit_points, <agent_id>, <value>,[absolute]),
# Sets new value for agent health. Optional last parameter determines whether the value is interpreted as actual health (absolute = 1) or relative percentile health (absolute = 0). Default is relative.
agent_set_max_hit_points = 2090 # (agent_set_max_hit_points, <agent_id>, <value>, [absolute]),
# Version 1.153+. Changes agent's max hit points. Optional flag [absolute] determines if <value> is an absolute number of his points, or relative percentage (0..1000) of default value. Treated as percentage by default.