#script_multiplayer_event_mission_end
("multiplayer_event_mission_end",[
##WEATHER CHANGES
(try_begin),
(multiplayer_is_server),
(eq, ":scn", "scn_enterprise_dyeworks"),
(assign, "$g_rain_type", "$g_menu_rain_type", 2),#Clear, Rain, Snow
(store_random_in_range, "$g_rain_amount", 0, 100),
(store_random_in_range, "$g_round_day_time", 0, 24),
(store_random_in_range, "$g_fog_distance", 10, 10000),#higher distance means less fog
(val_min, "$g_fog_distance", 999),
(get_max_players, ":num_players"),
(try_for_range, ":player", 1, ":num_players"),
(player_is_active, ":player"),
(multiplayer_send_3_int_to_player, ":player", multiplayer_event_weather, var_day_time, "$g_round_day_time"),
(multiplayer_send_3_int_to_player, ":player", multiplayer_event_weather, var_rain_type, "$g_rain_type"),
(multiplayer_send_3_int_to_player, ":player", multiplayer_event_weather, var_rain_amount, "$g_rain_amount"),
(multiplayer_send_3_int_to_player, ":player", multiplayer_event_weather, var_fog_dist, "$g_fog_distance"),
(try_end),
(try_end),
##WEATHER CHANGES
]),
#script_multiplayer_server_before_mission_start_common
("multiplayer_server_before_mission_start_common",[
(try_begin),
(scene_allows_mounted_units),
(assign, "$g_horses_are_avaliable", 1),
(else_try),
(assign, "$g_horses_are_avaliable", 0),
(try_end),
##WEATHER CHANGES
(set_rain, "$g_rain_type", "$g_rain_amount"),
(scene_set_day_time, "$g_round_day_time"),
(set_fog_distance, "$g_fog_distance"),#fog colour?
(try_begin),
(multiplayer_is_server),
(try_begin),
(eq,"$g_rain_type",0),
(str_store_string,s1,"@Clear"),
(else_try),
(eq,"$g_rain_type",1),
(str_store_string,s1,"@Rainy"),
(else_try),
(str_store_string,s1,"@Snowy"),
(try_end),
(assign,reg1,"$g_rain_amount"),
(str_store_string, s1, "@Weather set to {s1} with {reg1} strenght"),
(assign,reg1,"$g_round_day_time"),
(str_store_string, s2, "@Day time set to {reg1}"),
(assign,reg1,"$g_fog_distance"),
(str_store_string, s3, "@Fog distance set to {reg1}"),
(server_add_message_to_log, s1),
(server_add_message_to_log, s2),
(server_add_message_to_log, s3),
(try_end),
##WEATHER CHANGES
(assign, "$g_multiplayer_mission_end_screen", 0),
(get_max_players, ":num_players"),
(try_for_range, ":player_no", 0, ":num_players"),
(player_is_active, ":player_no"),
(call_script, "script_multiplayer_init_player_slots", ":player_no"),
(assign, ":initial_gold", multi_initial_gold_value),
(val_mul, ":initial_gold", "$g_multiplayer_initial_gold_multiplier"),
(val_div, ":initial_gold", 100),
(player_set_gold, ":player_no", ":initial_gold"),
(player_set_slot, ":player_no", slot_player_first_spawn, 1), #not required in siege, bt, fd
(try_end),
]),