How is bow string mesh deformed?

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sinkpoint

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I'm working on custom bows, just wondering how bow string is deformed in the game.
On first glance the string seems to deform based on vertex colors. With bow body red (255,0,0), and bow string different weights of yellow (255,241,0) for example.

On some bows, on the anchor point is yellow. On more complex string, i.e simple short bow (shortbow_c), different shades of yellow are used, which I assumed is to assign different deform weights so string loops can look straight on full draw.
When I simply copy the shortbow_c string to another bow however, the string of the result does NOT deform like shortbow_c, and instead seem to ignore all weights. Changing "body_name" in item xml also does no affect string deform.
So something else is going on.

Anyone have any insight into this? Especially the developers? Thanks.
 
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