Hit Points for Weapon

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Ya it would be cool you know having to fix weapons after a long  time.
Like you have to fix the weapon at a black smith or you can fix
them your self but you have to have tools or something like that.  :grin:

 
better than making a new thread...

but, it should be implemented (if it ever is) so that weapons like axes, spears etc never suffer permanent damage: after all, if your spearshaft breaks all you do is chop a tree up and put the old, good blade on the new shaft...

If your sword breaks though.... You need a new one.
 
that's a new sword.  You can't take two pieces of a broken sword and weld them back together.  You have to reduce the entire thing and resmith it.  The only way you can 'repair' a broken swordblade is to make one shortsword out of the bit with the hilt attached.
 
Also Blacksmiths worked with horseshoes and the like, not weapons and armour. They had specialists for that, their steel quality was much worse than our worst and mistakes were fatal.

Anyway, I would like to see weapon hit points. Even if they don't damage the weapon, they could at least give a stun effect or something when the damage exceeds the block value. I really hate charging full speed on a warhorse with a power swing only to be foiled by a stupid looter and his stick.
I can understand that staves would be stronger than steel, but little clubs and rapiers? Not a chance.
 
how about you can use the broken weapons in combat, but obviously less effectively. e.g a spear could "break" and the pointy head snaps off, but you still have the shaft which can be used as a staff.
 
I say give all wooden weapons the same durability attribute the shield has now currently.  So that means they would only break/take damage when used in defense, exactly like the current system used for the shield.  All other weapons/object could become "Tarnished" over a set amount of time... like 100 days or something... as to not be that annoying and disrupt the current flow of the game.  At this point you would have to repair the weapon for a varying amount of denars based on weapon quality/type or it would "break" within a certain variable (like uses/damage taken/battles)of time/use.  A broken weapon would be rendered unrepairable and useless.  I'm thinking this would be the best type of "durability" effect, as anything else would take away from how fun this game already is.
 
I wouldnt have them fully break, maybe have them dull over time. They already have a durability system(for shields) they could implement it to weapons and have it so you need an item like a whetstone that will gradually sharpen your sword on the world map. If you dont have one, durability decreases and it gets less sharp, in which case you can rename durability to sharpness
 
Mayhem said:
Anyway, I would like to see weapon hit points. Even if they don't damage the weapon, they could at least give a stun effect or something when the damage exceeds the block value. I really hate charging full speed on a warhorse with a power swing only to be foiled by a stupid looter and his stick.
I can understand that staves would be stronger than steel, but little clubs and rapiers? Not a chance.

There should definitely be a penalty for blocking with your weapon. It could scale based on the damage type and magnitude done vs the defenders stats (strength or agility or something) and result in a stun, knockdown, or maybe knocking the weapon out of the defenders hand.

If the game is to "punish" a shield holder for blocking by removing their defence when it breaks then the game should be consistant and have a "punishment" for blocking with a sword, stick, ect.

Example:  you can block a one handed sword strike with no penalty. If you try to block a Two-handed sword you are likely to get stuned. If you try and block a mace it will almost always stun and sometimes knockdown or remove weapon. A two-handed warhammer will be knocking people down left and right. Being on a horse will provide more speed and thus more damage. This would increase the likelyhood of suffering a penalty.

P.S. Hello Taleworlds forum.
 
de Worth said:
I say give all wooden weapons the same durability attribute the shield has now currently.  So that means they would only break/take damage when used in defense, exactly like the current system used for the shield.  All other weapons/object could become "Tarnished" over a set amount of time... like 100 days or something... as to not be that annoying and disrupt the current flow of the game.  At this point you would have to repair the weapon for a varying amount of denars based on weapon quality/type or it would "break" within a certain variable (like uses/damage taken/battles)of time/use.  A broken weapon would be rendered unrepairable and useless.  I'm thinking this would be the best type of "durability" effect, as anything else would take away from how fun this game already is.

Maybe just have the weapons break for the duration of the battle?  At least for regular troops, though I suppose the companions and the player can have persistent degrading/repairable gear in addition. 

If you also gave the AI the ability to sometimes grab nearby fallen weapons on the battlefield during combat, this would work pretty well.
 
TDATL said:
There should definitely be a penalty for blocking with your weapon. It could scale based on the damage type and magnitude done vs the defenders stats (strength or agility or something) and result in a stun, knockdown, or maybe knocking the weapon out of the defenders hand.

If the game is to "punish" a shield holder for blocking by removing their defence when it breaks then the game should be consistant and have a "punishment" for blocking with a sword, stick, ect.

Example:  you can block a one handed sword strike with no penalty. If you try to block a Two-handed sword you are likely to get stuned. If you try and block a mace it will almost always stun and sometimes knockdown or remove weapon. A two-handed warhammer will be knocking people down left and right. Being on a horse will provide more speed and thus more damage. This would increase the likelyhood of suffering a penalty.

P.S. Hello Taleworlds forum.

welcome aboard! Keep up the lucid, linguistically correct posts and you will enjoy this place!

I do agree with the general principle of degrading weapons, but not with your exact reasoning: A shield gets battered into splinters because the main use of a shield is as a blocking ... well, shield.

No weapon is used in this way.

Weapons are used to re-direct the weapon of your attacker, (parry it)
As such, when you defend with your weapon you do not submit it to anything like the force of the blow that you catch on your shield.

If you are wearing mail or scale glvoes, you can parry with your hands without taking any injury beyond, at WORST, some bruising.
You have to be very fast and dexterous, but it is possible.

Think about it like this: If someone slowly, menacingly, pushes their forefinger towards your eye, you would use your own hand to push their arm ASIDE.  You would not hold up the palm of your hand in front of your eyes to 'block'.

defend with a weapon according to the same principle....
 
I'm sure I've posted on this before but having been once again playing I do find it of important note.  I, no more than anyone else, wish to purchase a new weapon after each battle.  Sadly, it is true that something used for combat has a tendency to break down over time.  But even if not outside of battle need you to worry about its stats, I do see there being great benefit and joy over the possibility of your weapon breaking -in- combat.  Your shield may break should it take enough arrows, I think it would also be awesome if your lance splintered after racking two dozen foes or upon being blocked by a large shield, etc...

There is obviously two sides of the argument as far as I can tell.  There is a side who wishes for there to be great amounts of enjoyable realism and the latter who wishes to enjoy a more leisurely pace of enjoyable arcadism(a word I made up, based on the term "arcade" which of course refers to a style of play that requires the pumping of quarters rather than investment in statistics).  My personal opinion is, given TaleWorlds is indeed a smaller company who can indeed cater to their fan base, simply assess, such as with saving, whether or not you wish to be engaged in a more realistic experience thus allowing further tailoring of your play style.
 
Wooden staffed weapons, including lances should have hit points. Weapons that 'crush shield' should be able to crush weapons quicker, but since the wood used in weapons is solid and in one piece, as opposed to shields being glued together form different planks, they should be steadier. Maybe even add a small counter so that everytime you hit with a weapon its hp goes down just a little bit.

Maybe add an option in the administrative panel that controls whether or whether not weapons have 'break-ability'. This way DM and TDM servers will not have this feature, while battle and siege very well could.
 
it will be fun if weapon break another weapon, or armor maybe, umm... how if gap STR betwen player will increase chance to break weapon...... um and add repair or smith skill to repair armor or weapon so we can save our money. :mrgreen:
 
ok i think the "braking weapons" is on the right path but deciced to take a left half way there instead of hp for weps it shuld be made GRIP FOR WPES this way you still lose your wep in battal and pick it right back up but bewarn if u attemp to do so you got to remember your still i a battal so its better just to have shield or extra wep so in short its cheper and u dont need to worry about repares all that relly hapens is it gets smacked out of your hand :mrgreen:
 
I'd be all for weapons and armour having HP/durability and having it permanent (no replenishing after battles) and introduce a new NPC (either in towns/villages after you have built the requisit building or just turning up randomly in taverns) who could repair weapons and armour and possibly improve it if you pay him enough money (it would probably be easier to include improving the status of weapons and armour as it would be almost impossible for the game to distinguish between a blade that was cracked in battle and a blade that was cracked when it was bought or looted)

a sword has a pretty high durability and it is through repeated use that it would become damaged. if the weapon was restored automatically after battles, many of them would never break at all, especially if you have a fairly large army of followers and a low battle size.
 
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