Auberon
Recruit
Hey,
I've had a search around and there's not really many threads that can explain it well enough to me, perhaps i'm just a little slow tonight.
Basically, i have my texture made and i've went through the process of creating new bits in the BRFEditor for these textures, some of them show up fine but others show up simply as black blocks.
What i'm asking for in this thread is for someone to guide me through the custom Heraldry process, starting with the BRF editing and through to the end please. I can make the graphics etc fine and i've downloaded all the programs i think i need;
Python, Module system doodah and DDS Converter?
Sorry if i've not searched properly or anything, if there's a helpful sticky somewhere feel free to hit me a slap and shove me in it's direction
I've had a search around and there's not really many threads that can explain it well enough to me, perhaps i'm just a little slow tonight.
Basically, i have my texture made and i've went through the process of creating new bits in the BRFEditor for these textures, some of them show up fine but others show up simply as black blocks.
What i'm asking for in this thread is for someone to guide me through the custom Heraldry process, starting with the BRF editing and through to the end please. I can make the graphics etc fine and i've downloaded all the programs i think i need;
Python, Module system doodah and DDS Converter?
Sorry if i've not searched properly or anything, if there's a helpful sticky somewhere feel free to hit me a slap and shove me in it's direction