Scarebear
Recruit
Hello TW Forum goers! Tis my first post, and I hope I do not offend. First I shall pose my question, then display what I have done or thought of in terms of solving it.
As we all know, the Multiplayer side of Warband implements an "Enhanced" hitbox for shields. I've seen many threads whining and/or debating this, luckily, this is not why I'm here. I am developing a small module for a friend and myself, as sometimes we like to just jump on and kill some bots together (She is across the continent, so Warband is one of the few things we can do together). Also, I am not a hardcore PVP addict, nor do I believe the solution to everything is to 1. Whine, 2. Whine, or 3. Nerf and whine. I'm sure I'm in the minority with what I'm about to ask, if the search function is any indicator. But enough jibber jabber.
In Short: Is the Multiplayer hitbox used for Shields hard-coded, or is there a way that it can be modified?
If it's the former, than obviously case closed. However, if it's the latter, some help in locating or figuring out what to change would be greatly appreciated. I've trawled through the python files time and again, but maybe I missed something. A few workarounds I was throwing around was just downsizing all shield areas, but would that even affect MP? There are many questions, and I cannot seem to locate some answers. I've used the search function for some time, I've used a broader search on Google as well (Praise google... Oh wait...), and all I've found are threads that cry foul for a nerf. I am just making something for a friend and me, not something to pollute the forums with another rendition of "I can do it better than TW can.", or to push my beliefs of balance on others. We like being archers from time to time (Come full circle to the entire reason of this overly-lengthy post), and I'll be damned if those small round shields weren't black holes unto themselves sometimes.
Anyways, sorry if I've stammered on too long for a simple question, but I'm willing to put forth my best effort and share findings if I have any on this. Thanks in advance for the help. ~SB
As we all know, the Multiplayer side of Warband implements an "Enhanced" hitbox for shields. I've seen many threads whining and/or debating this, luckily, this is not why I'm here. I am developing a small module for a friend and myself, as sometimes we like to just jump on and kill some bots together (She is across the continent, so Warband is one of the few things we can do together). Also, I am not a hardcore PVP addict, nor do I believe the solution to everything is to 1. Whine, 2. Whine, or 3. Nerf and whine. I'm sure I'm in the minority with what I'm about to ask, if the search function is any indicator. But enough jibber jabber.
In Short: Is the Multiplayer hitbox used for Shields hard-coded, or is there a way that it can be modified?
If it's the former, than obviously case closed. However, if it's the latter, some help in locating or figuring out what to change would be greatly appreciated. I've trawled through the python files time and again, but maybe I missed something. A few workarounds I was throwing around was just downsizing all shield areas, but would that even affect MP? There are many questions, and I cannot seem to locate some answers. I've used the search function for some time, I've used a broader search on Google as well (Praise google... Oh wait...), and all I've found are threads that cry foul for a nerf. I am just making something for a friend and me, not something to pollute the forums with another rendition of "I can do it better than TW can.", or to push my beliefs of balance on others. We like being archers from time to time (Come full circle to the entire reason of this overly-lengthy post), and I'll be damned if those small round shields weren't black holes unto themselves sometimes.
Anyways, sorry if I've stammered on too long for a simple question, but I'm willing to put forth my best effort and share findings if I have any on this. Thanks in advance for the help. ~SB