Swadius said:
So what you're saying is that the game should allow unrealistic elements into the game, not because of any gameplay issue, but because you think it's too hard and on top of that you don't want to face being jumped at night when you choose an option knowing full well there's a chance of it?
Isn't that just saying there should be an unrealistic element added into the game because it would make an easily avoidable hard situation easier?
No, I mean that the game has enough unrealistic elements in it that create nothing but frustration that the current system is no less unrealistic.
There is a justifiable reason to introduce unrealistic elements into the game to handle unrealistic problems. I certainly don't notice any real-life button that lets me instantly teleport out of a town or go directly to the shop I want to visit, that's not realistic, but it sure makes the game much less tedious to play.
Ultimately, this is the most realistic thing to add to the game:
FrisianDude said:
You can hit both guys if you swing a steel pipe, sure. The first one would be hit with the pipe and the second one would be hit with the first one.
Why is it that, when I knock out one of the four peasants in those training peasant sessions, the instant they are "unconscious", their allies can walk through and attack through the unconscious peasant's body, and drop an overhead chop while my character is still recoiling from the swing?
Wouldn't,
realistically, the dead/unconscious guy slump over onto the arms of the guy trying to walk through him and slow him down?
Even if it doesn't do damage, throwing in at least a stun from the carry through would be both realistic and beneficial in these already massively unrealistic situations.
Besides, how, exactly, is it easily avoidable when the game ignores what kind of character you are playing, where you are, or gives you access to any of the very rational methods of preventing such a situation? I simply walk into a village or town at "early morning" (apparently, in Calradia, farmers don't get up with the sun... REALISM!) and suddenly, there's six guys with suicidal attack orders. Am I honestly supposed to just sit down every night and hold the space bar until morning comes unless I am playing the Rambo-style character? Why, exactly, is that supposed that supposed to make this an enjoyable game, again?
What I'm saying is that hard situation itself is entirely unrealistic. It's one thing if a battle really turns against you, and you're outnumbered horribly. It's entirely different to have my character blithely refuse to take along backup even after becoming king while walking around town. Why, for that matter, do all enemies have lemming AI that causes them tirelessly charge headlong at my character while bunching so close together that they clip through each other? How is that realism in any way?
So yes, making a grand swing with a staff at the amalgamous manpile of four nearly-naked peasants should clunk their heads together like something out of The Three Stooges, even if it only really inflicts damage on the first one. It shouldn't mean that "I hit one, three other guys immediately hit me, because I have no way of stunblocking their attacks, and then I die in one volley because I have no armor, so three hits is death". It makes those fights INCREDIBLY frustrating re-enactments of Benny Hill where my only option is to turn around and run past as many obstacles in the village as I can until I get someone caught in the geometry, and manage to fight a much more fair mere
three-on-one battle. But when I have to do that, the game isn't even being remotely enjoyable or realistic. (I'd say this also makes for a poor training demonstration to run away from the enemy, but honestly, I think I'd rather train the peasants to run away from the enemy, and stop getting in the way of my horse so much...)
I would like it if the peasants behaved more realistically, of course, I would really like it if the bodies of their allies actually stopped them from doing full swings of their axes, and combat actually took more spreading out on the part of the enemies, but the notion that maybe I could use that unconscious guy as at least a stumbling block for the next guy trying to put an axe through my skull, or my request to just bring some backup into town with me are not "unrealistic elements" at the least, either.