Weird question.
So I'm working on trying to implement a helmet known as a Great Bascinet which would be attached to the shoulders via rivets or some sort of fasteners. The wearers head wouldn't really be able to rotate much apart from rotating in the helmet itself.
When I try to do this on my models obviously the head rotating on the skeleton causes clipping and looks like the whole bevor, gorget, etc comes off and twists about with the wearers head movements. Is there any way to keep the wearers head in a static position in relation to the body?
So I'm working on trying to implement a helmet known as a Great Bascinet which would be attached to the shoulders via rivets or some sort of fasteners. The wearers head wouldn't really be able to rotate much apart from rotating in the helmet itself.
When I try to do this on my models obviously the head rotating on the skeleton causes clipping and looks like the whole bevor, gorget, etc comes off and twists about with the wearers head movements. Is there any way to keep the wearers head in a static position in relation to the body?