Lukasz
Recruit
Allow me to introduce myself - long time Warband player, frequenting the superb GK Siege server under the (variously adorned) name of PinOut.
I'm rather certain less than flattering description of my personality will follow, so let me just simply outline the situation leading to this post.
I've been playing on teh internetz on and off since the game came out. I got a little bit better, while in the meantime some folk polished their skills to high degree. No big deal, life taught me there's always somebody (or quite a few of them) better than I at anything.
Then things started to go weird. A while ago suddenly everybody and their grandma began to block like true pros. When I started to call that out (I'm a rather vocal person), I got laughed at because "hacks don't exist." Everybody suddenly got so good, clearly.
Then came, as I like to call them, the twinkly weapons. You know, two-handers that swing faster than the short sword, hammers that will out-speed bastards, etc. Somewhere in between was the sudden surge in people feinting like crazy (and somehow managing to make the animations of so much faster than normal), which of course was "skills." One hit kills became the norm, the explanation being either "Y U no wear armor, then?" (I always play without, just for the fun of it, so I had pretty solid experience with being hit by every bloody weapon before) or "It's all head hits lol." This got so bad I took a month of a break, just hoping things will simmer down and people will get bored with it. Came back, nothing changed, played around, left for another month. Came back again, because, let's face it, the game is that good.
Well, yesterday night people managed to annoy me enough to break my usual shell of lethargy. Today I decided to sit down and actually put some time into making a proof of concept cheat for multiplayer.
It took me TWO hours to get a crude memory hack from scratch. Given that I haven't really done any hexing for a long, long time (not to mention having to learn about Windows system variables, memory handling, and the like), it's not exactly rocket science.
The whole of it is simply upping weapon proficiencies to get a serious speed boost (and presumably damage as well, given the formula). I decided to jot down this post before getting into figuring out attributes offsets in multiplayer, and trying an idea I had for renewable health.
All that aside, this is merely an introduction. The kicker is that when I went online today morning to test it, I ended up realizing that several of the regulars (and there weren't really that many people on) are definitely running the same hack. Let's just say that when you're running one yourself, and somebody else can use their comparable weapon with the same speed as you, there's little room for the usual explanation of "it's footwork" or other dismissals I kept having thrown my way.
You are welcome to calculate the exact speed bonus for a 98 speed weapon with its associated proficiency at 699 (value set to avoid possibly crashing the server based on M&B wiki entry - may be doable to get it even higher). I haven't really bothered to find the actual formula - the difference in speed was definitely noticeable, and well matched my previous observations on some players. The sad part of it is that I purposefully jacked it up to be visible to others - being conservative in setting the "bonus" would result in a definite advantage against non-hacking opponent, but at the same time would be extremely difficult to detect.
Again, please note that this entire "hack" was based on just increasing weapon proficiency rating. I didn't do anything to attributes (which definitely impact combat) or skills (power strike, anybody?) Combined with the autoblocker it would offer immense advantage over anybody NOT using similar cheats.
So, in short, based on my experience hacking multiplayer is not only easy, in a very small test group it also appears rather common among the "regular" competitive NA players. I also find the pretense of no knowledge of such hacks in existence amusing, particularly coming from people so heavily associated with the competitive duel and clan vs clan matches that it is virtually impossible for them not to have heard it mentioned somewhere. The cynical side of me cannot but think about blowing smoke. I considered keeping quiet and testing this against wider range of opponents, but frankly my interest ended at proving without any doubt that cheating is extremely easy to accomplish.
But of course nobody hacks, it's just pure skill that allows weapons to move faster than mechanically possible given the game system.
GG, gentlemen.
Edit: Did drop the ball on this one. Still have to check why I was seeing other swinging with comparable speed - initial assumption would be that the memory hack also affected the way their animations were displayed in my client, but going to check it to avoid repeat of the above
I'm rather certain less than flattering description of my personality will follow, so let me just simply outline the situation leading to this post.
I've been playing on teh internetz on and off since the game came out. I got a little bit better, while in the meantime some folk polished their skills to high degree. No big deal, life taught me there's always somebody (or quite a few of them) better than I at anything.
Then things started to go weird. A while ago suddenly everybody and their grandma began to block like true pros. When I started to call that out (I'm a rather vocal person), I got laughed at because "hacks don't exist." Everybody suddenly got so good, clearly.
Then came, as I like to call them, the twinkly weapons. You know, two-handers that swing faster than the short sword, hammers that will out-speed bastards, etc. Somewhere in between was the sudden surge in people feinting like crazy (and somehow managing to make the animations of so much faster than normal), which of course was "skills." One hit kills became the norm, the explanation being either "Y U no wear armor, then?" (I always play without, just for the fun of it, so I had pretty solid experience with being hit by every bloody weapon before) or "It's all head hits lol." This got so bad I took a month of a break, just hoping things will simmer down and people will get bored with it. Came back, nothing changed, played around, left for another month. Came back again, because, let's face it, the game is that good.
Well, yesterday night people managed to annoy me enough to break my usual shell of lethargy. Today I decided to sit down and actually put some time into making a proof of concept cheat for multiplayer.
It took me TWO hours to get a crude memory hack from scratch. Given that I haven't really done any hexing for a long, long time (not to mention having to learn about Windows system variables, memory handling, and the like), it's not exactly rocket science.
The whole of it is simply upping weapon proficiencies to get a serious speed boost (and presumably damage as well, given the formula). I decided to jot down this post before getting into figuring out attributes offsets in multiplayer, and trying an idea I had for renewable health.
All that aside, this is merely an introduction. The kicker is that when I went online today morning to test it, I ended up realizing that several of the regulars (and there weren't really that many people on) are definitely running the same hack. Let's just say that when you're running one yourself, and somebody else can use their comparable weapon with the same speed as you, there's little room for the usual explanation of "it's footwork" or other dismissals I kept having thrown my way.
You are welcome to calculate the exact speed bonus for a 98 speed weapon with its associated proficiency at 699 (value set to avoid possibly crashing the server based on M&B wiki entry - may be doable to get it even higher). I haven't really bothered to find the actual formula - the difference in speed was definitely noticeable, and well matched my previous observations on some players. The sad part of it is that I purposefully jacked it up to be visible to others - being conservative in setting the "bonus" would result in a definite advantage against non-hacking opponent, but at the same time would be extremely difficult to detect.
Again, please note that this entire "hack" was based on just increasing weapon proficiency rating. I didn't do anything to attributes (which definitely impact combat) or skills (power strike, anybody?) Combined with the autoblocker it would offer immense advantage over anybody NOT using similar cheats.
So, in short, based on my experience hacking multiplayer is not only easy, in a very small test group it also appears rather common among the "regular" competitive NA players. I also find the pretense of no knowledge of such hacks in existence amusing, particularly coming from people so heavily associated with the competitive duel and clan vs clan matches that it is virtually impossible for them not to have heard it mentioned somewhere. The cynical side of me cannot but think about blowing smoke. I considered keeping quiet and testing this against wider range of opponents, but frankly my interest ended at proving without any doubt that cheating is extremely easy to accomplish.
But of course nobody hacks, it's just pure skill that allows weapons to move faster than mechanically possible given the game system.
GG, gentlemen.
Edit: Did drop the ball on this one. Still have to check why I was seeing other swinging with comparable speed - initial assumption would be that the memory hack also affected the way their animations were displayed in my client, but going to check it to avoid repeat of the above