Gulkahn
Recruit
I know Stargate mod was once suggested for Warband, but it looks like it's not gonna go anywhere. I had my own idea that's much more humble for Fire & Sword.
I've always thought the Goa'Uld were pretty badass, and who can't say dominating a primitive civilisation posing as a god wouldn't be fun? So in blatantly OP game-breaking fashion I figured one could add Jaffa/elite guard/some goauld weapons as items in game probably worked through the mercenary system.
I do model myself and have every intention of making the armours, staff & other weapons but I have little time to mod these days and this would be my first time working with Warband. To expedite the process instead of me downloading a handful of new programs and exporters I was wondering if someone can throw me some .obj files to use as reference in modelling for scale, detail and positioning. If I get an obj I can import it to xsi, make my own models, and export those as obj to send back for in-game conversion.
The list of items for the mod I'm thinking is:
Jaffa armour (preferably bare body mesh)
Goa'Uld grenade (grenade of course)
Staff weapon (needs a rifle model, any large rifle will do)
Zat (pistol model needed)
Jaffa cap (Bare head mesh)
Hodr deathmask*
Elite guard helmets (Horus, Serpent, Anubis, my own designed Fenris, and possibly a couple others?)
How I wanted to incorporate this was simply make the equipment available through mercenary camps so you remain the only person capable of producing these troops. I thought each nation's camp could be capable of producing a different type of guard albeit they would be quite expensive. What makes this mod so simple as opposed to Warband is that the already-made rifles have the right function and impact effect that I want as well as being able to switch to a blunt melee so all I have to do is tweak stats give a new projectile effect/sound and remove reloading animation. Anyone think they can throw me a hand?
I've always thought the Goa'Uld were pretty badass, and who can't say dominating a primitive civilisation posing as a god wouldn't be fun? So in blatantly OP game-breaking fashion I figured one could add Jaffa/elite guard/some goauld weapons as items in game probably worked through the mercenary system.
I do model myself and have every intention of making the armours, staff & other weapons but I have little time to mod these days and this would be my first time working with Warband. To expedite the process instead of me downloading a handful of new programs and exporters I was wondering if someone can throw me some .obj files to use as reference in modelling for scale, detail and positioning. If I get an obj I can import it to xsi, make my own models, and export those as obj to send back for in-game conversion.
The list of items for the mod I'm thinking is:
Jaffa armour (preferably bare body mesh)
Goa'Uld grenade (grenade of course)
Staff weapon (needs a rifle model, any large rifle will do)
Zat (pistol model needed)
Jaffa cap (Bare head mesh)
Hodr deathmask*
Elite guard helmets (Horus, Serpent, Anubis, my own designed Fenris, and possibly a couple others?)
How I wanted to incorporate this was simply make the equipment available through mercenary camps so you remain the only person capable of producing these troops. I thought each nation's camp could be capable of producing a different type of guard albeit they would be quite expensive. What makes this mod so simple as opposed to Warband is that the already-made rifles have the right function and impact effect that I want as well as being able to switch to a blunt melee so all I have to do is tweak stats give a new projectile effect/sound and remove reloading animation. Anyone think they can throw me a hand?