SMST
Knight at Arms
Hi, everyone.
I was lately trying to include Llew's Mout&Gladius pack into my newest module folder. I did this before with my old module, but I messed up with my scripts to the point that I needed to start all over again. So far, so nicely. But what worked previously created some nasty RGL errors this time. What I did (and what worked with my previous mod folder):
1. Created new module folder - copy of Native.
2. Put the roman_armor and gallic_armor BRFs into the ressource sub-folder, do the same with all of the textures into the texture sub-folder.
3. Declared some items using the models in the Python scripts, built module, no errors.
4. Started the game using the new module folder - but then an error occured: "get_object failed for roman_swords_spec"
Naturally, I checked the following:
1. The roman_swords_spec.dds is in the texture folder - check.
2. The roman_swords_spec.dds is set as specular of the roman_swords - material in the roman_armors.brf (in OpenBRF) - check.
3. The roman_swords - material is set as the material of the sword meshes, and all sword meshes can be viewed properly in OpenBRF, texture and all - chek.
Well, everything seems to be at the right place, what's more, it worked properly for me before, when I did nothing different as I did now. The only real thing I've changed is updating the Module System to v1.132 and I highly doubt this has anything to do with it.
Did I miss something? What does the output "get_object failed" mean, in general? If it occurs, what has, in general, gone wrong or what is missing, in general?
Thanks in advance for any help from anyone. Regards, SMST.
I was lately trying to include Llew's Mout&Gladius pack into my newest module folder. I did this before with my old module, but I messed up with my scripts to the point that I needed to start all over again. So far, so nicely. But what worked previously created some nasty RGL errors this time. What I did (and what worked with my previous mod folder):
1. Created new module folder - copy of Native.
2. Put the roman_armor and gallic_armor BRFs into the ressource sub-folder, do the same with all of the textures into the texture sub-folder.
3. Declared some items using the models in the Python scripts, built module, no errors.
4. Started the game using the new module folder - but then an error occured: "get_object failed for roman_swords_spec"
Naturally, I checked the following:
1. The roman_swords_spec.dds is in the texture folder - check.
2. The roman_swords_spec.dds is set as specular of the roman_swords - material in the roman_armors.brf (in OpenBRF) - check.
3. The roman_swords - material is set as the material of the sword meshes, and all sword meshes can be viewed properly in OpenBRF, texture and all - chek.
Well, everything seems to be at the right place, what's more, it worked properly for me before, when I did nothing different as I did now. The only real thing I've changed is updating the Module System to v1.132 and I highly doubt this has anything to do with it.
Did I miss something? What does the output "get_object failed" mean, in general? If it occurs, what has, in general, gone wrong or what is missing, in general?
Thanks in advance for any help from anyone. Regards, SMST.