Arnulf Floyd said:
Maybe someone give me few beginner tips for this awesome mod
If you are experienced at Warband but new to this mod then here is a guide.
1. When you start you can buy and slaughter cattle for sale and usually double your money each time (for the first 5 cattle). Each town you approach buy some cattle and sell them in town. Instant easy cash.
2. If you take the North Questline from the start you will be hunted by Westerland troops. You can outrun them and they can be destroyed by other parties, but if they aren't destroyed they will follow you forever. Be aware of this.
3. I usually buy a lance (any old cracked lance will do) and some kind of shield and I got to tournaments. Usually all the tournaments South, and East of Kings Landing have 100% horseback tourneys. Bet 500 at the start and try to win the whole thing. It's doable so long as you keep your horse moving, take out their horses first, and don't mess up. Bring a bow to help knock out horses or knock out guys with no shields.
4. You can take a boat to Braavos and borrow from the Iron Bank. It think you can get 16,000 Stags (iirc) which you will have to pay back later with interest. Not sure what happens if you don't pay it back. That might be interesting to find out.
5. You can ask captured enemies to join you. Do this for the highest tier troops and you will save hundreds of thousands of stags over time.
6. You can gain reputation by releasing prisoners. Keep this in mind when you can't carry more prisoners but you are about to fight another battle. Let them go and at least you get reputation. Also, you can eat your prisoners. Sometimes up in the North the food gets scarce. Better Ed than dead.
7. The Reach and The Vale carry plate armor in their shops. It's a Milanese Plant (according to Morgh's) and it's one of the best in the game, but it's rare so keep looking for it. It's only about 10k and totally worth it.
8. Go to Volantis and buy a Long Blade Spear. It's the best polearm in the game IMHO and I give it to all my companions. And while you are down there kills some Slaver parties and get a Dog Cudgel. It's the best 1 hand weapon in the game. I prefer it even over a Valyrian weapon because you can take more prisoners.
9. If you want a ship and have time to wait then bring 1 Fur, 1 Timber, and 1 Sack of Wool to any Shipwright and about 44,000 Stags and they will build you an Oak Cog. This is cheaper than buying one and it's probably faster since Oak Cogs are hard to find. Oak rots slower so your upkeep will be lower in the long run. It takes I think 33 days and you can have a ship building in several towns at once. Beware though that there was a bug where if you bought a ship in one town and sailed it to another town where your fleet was and joined that ship to them that it would change the material the ships were made of. Very frustrating, but since you have to talk to the Shipwright to actually launch your ship then you will have time to bring your other ships to the town so they don't get altered. (they may have fixed this bug but I've been careful not to find out the hard way).
10. Furs are big money. Buy them from the North and sell in Riverlands, Vale, or Westerlands. Also, you can buy them in the Reach and in many towns in Essos. But it seems that the center of Westeros is the best place to sell them. Also, you can buy Salt in all Riverlands towns and villages and sell anywhere North or South for profit. And you can get up to 700 Stags for a sack of Wool in Dorne or the Wildling towns. I have no idea why wool costs so much in Dorne, but whatever.
11. Considering depositing captured troops in a mine. Provide lots of cheap guards (peasant women, peasants, etc) to act as guards so your prisoners don't escape (as often). This is a good idea for several reasons. 1. You can easily store prisoners here until you can find a Night's Watch to buy them. They generate an income for you (but the guards cost you money). Each time you visit the mine to deposit troops you get a loss in reputation. You can easily overcome this by occasionally releasing prisoners. If you put the lowest value prisoners in the mine and keep the cheapest guards there then you should make good money each week. Also, consider that later on you may want to recruit some prisoners to your army and you will have hundreds to choose from and invite into your party. The main drawback are escapes which are more common when you don't have enough guards but inevitable no matter how many guards you have. For this reason you should sell the most profitable prisoners that you know you will never want in your army. ie. Robber Knights and Exile Knights. Their wages are ridiculously high, but they sell for over 500 each at a ransom broker.
12. I've noticed that Night's Watch don't pay the same for prisoners. Some will pay you half their value and I don't think any of them pay the full value. Pay attention to who pays the most (if you can). It's hard because you sell them all at once and can't see actual prices.
13. Wildlings are the easiest to beat. Help the Night's Watch fight them and you'll make lots of money and always have someone to buy them right away.
14. You can create a Troop Quarters and deposit your troops there to make your party smaller. You can make 2 of these (iirc). This is useful if you need to take a boat somewhere or want to sneak into town, or just want to destroy a bandit camp and don't want to share the loot.
15. The amount of prisoners you can carry is directly related to the number of soldiers in your party. While taking prisoners if you add freed soldiers to your party you can instantly raise your prisoner limit. Once you've maxed out your prisoners you can release those new soldiers before going to the loot screen. This means you don't have to share loot with those new guys, but you can take more prisoners than is allowed by the mod.
16. My favorite troop tree is from the Stormlands. I love their mace wielding infantry and horse. Their archers are weak though but good enough to defend a castle. Press Y during a castle defense to activate Fire Arrow ability. When arrows land near the enemy they set the ground on fire and burn any enemy in the fire. Be aware that the fire can burn your own troops. Crossbows do not shoot fire arrows.
17. If you want the bestest of the bestest troops then the Lyseni troops are probably them. They have the highest weapon proficiencies of any Faction troop tree and have excellent equipment. They do not carry blunt weapons so I tend not to use their infantry even though it is excellent.
18. Use mace troops for field battles and use bladed troops to defend towns and castles. You'll want the attackers dead when they attack a castle because sometimes they retreat and will heal over time if you use a lot of blunt weapons in defense. But with bladed weapons the enemy casualties will be permanent. It's not a big problem if you have enough troops to sally after a defense and can wipe out the remaining enemy, but if you can't sally because you are all busted up then they are going to get away and recover much faster.
19.The troop controls already have Skirmishers programmed into the mod. I like to put any skirmishers just behind my infantry line so that the infantry will blow arrows and charges of horse so the Skirmishers can lower their shield to throw their axes and javelins. I've found this a very effective way to protect skirmishers while utilizing their unique ability. Also, I move the Spearmen over to the Infantry because when infantry is closely packed they are very good at stopping cavalry. You can use the Split Troop feature of you need two infantry bodies. Also, the spears can stand behind other soldiers and use their spear over the heads of the soldier in front of them. This makes infantry more deadly and it's how it was IRL.
20. More horses in your inventory improves your movement speed. Any old lame scabby donkey will do. If you are planning on trading then you better plan on having horses in your inventory.