JetJedi
Sergeant at Arms

«Melee hits to a horse consume %40-60 of the damage now permitting some of the damage to be carried to the rider.»
I do not understand idea of this innovation, earlier was so : we knock out a horse, when we battled with less dangerous rider. Logically, interestingly and dangerously enough (rider had chance). Now: enough strongly to strike a horse (couched lance damage) and this is all, rider instantly dies, a victory...
You can tell what probably at once to strike the rider - yes, but the horse is much easier for striking (by any weapon, in fact the horse cannot parry) and if you will try to make "couched lance damage" on the rider it is possible to run into his horse...and then his friends very finely will chop you, dangerous employment
IT was interesting, now it is not present, rules now such: do not think, beat a horse!
Therefore I wish to ask: WHAT FOR such innovation was required? What it really gives? In what interest?
If the idea in complication to the horseman - anything good it has not turned out, and was only lost a significant part of game. I offer alternative: minus 30 percents of life for falling from a horse.
What do you think of it?
__________________________________________________________
UPD: voting: http://forums.taleworlds.com/viewtopic.php?t=5434
I do not understand idea of this innovation, earlier was so : we knock out a horse, when we battled with less dangerous rider. Logically, interestingly and dangerously enough (rider had chance). Now: enough strongly to strike a horse (couched lance damage) and this is all, rider instantly dies, a victory...
You can tell what probably at once to strike the rider - yes, but the horse is much easier for striking (by any weapon, in fact the horse cannot parry) and if you will try to make "couched lance damage" on the rider it is possible to run into his horse...and then his friends very finely will chop you, dangerous employment
Therefore I wish to ask: WHAT FOR such innovation was required? What it really gives? In what interest?
If the idea in complication to the horseman - anything good it has not turned out, and was only lost a significant part of game. I offer alternative: minus 30 percents of life for falling from a horse.
What do you think of it?
__________________________________________________________
UPD: voting: http://forums.taleworlds.com/viewtopic.php?t=5434