Mr-Bandit
Recruit
imagine if the number of villages attached to a town (or castle) were not always the same...
right now each town has a fixed number of attached villages, and some towns have more than others (making those towns better than others), but what if the number of villages was tied to the prosperity of the attached town. what you would have is 4 of maybe 5 potential village sites (visible on the map as 'abandoned villages'), and as the connected town grows and prospers the nearby villages spring to life. if a town is ruined through repeated sacking, then the town shrinks and the nearby villages become deserted.
if something like this were implemented:
there would be a load of other consequences here, i just thought i would be an interesting idea...
right now each town has a fixed number of attached villages, and some towns have more than others (making those towns better than others), but what if the number of villages was tied to the prosperity of the attached town. what you would have is 4 of maybe 5 potential village sites (visible on the map as 'abandoned villages'), and as the connected town grows and prospers the nearby villages spring to life. if a town is ruined through repeated sacking, then the town shrinks and the nearby villages become deserted.
if something like this were implemented:
- nurtured towns would flourish generating more trade and trade goods, and more recruits
- no one town would be universally preferential over another, any town could be the best town if managed right and kept safe from wars
- economy would be more dynamic and less predictable, every town would not always be at peak, not all goods always available
there would be a load of other consequences here, i just thought i would be an interesting idea...