Okay let's explain what happened. A long time ago I added the campaign and AI tweaks of Moto (https://forums.taleworlds.com/index.php?topic=248544.0).
These make the map more lively by creating more fights and better AI decisions making. One of the additions is that the marshall of a faction
levies troops at a random settlement with a surplus of troops if he's running low on soldiers. This script however resulted in an unending loop leading ultimately in a freeze as the
game is calculating forever. I fixed this and besides added a cap for recruited troops (75 troops).
I tested 3 of the uploaded savegames and they work! Download the fix below to have your savegames work again:
1) Make a backup of all .txt files in ...\Warband\Modules\Nova Aetas\.
2) Make a back-up of your savegames.
3) Download https://www.dropbox.com/s/x6wgc1mh74oc6xa/Hotfix%20town%20miscalculation%20%2B%20party%20disappearing%20%2B%20freezes%20fix.rar?dl=0
4) Open savegame and check if there's nothing strange (weird troop names, dialogs, errors, freezes whatever strange events, especially check dialogues).
This is a hotfix for those with the following problems:
1) Party disappeared, but still moving around (go to camp menu and click 'Fix for disappeared parties'.
2) Town miscalculations.
3) Freezes.
Have fun and let me know your results!
-----------------------------
OLD:
Nova Aetas becomes more and more optimized and polished as it is in
development for years already. Most bugs and issues as fixed, yet people
report new ones which for a large part, gladly, are minor bugs.
But one part of the reports regards freezes. Very annoying and very gamebreaking.
I hate them as well as you guys do. It seems freezes happen frequently for some
playing Nova Aetas. Others however can play 350+ days without seeing any bug.
There's of course the highly recommended 'save often AND to multiple slots'. But I want to fix this stuff permanently.
Freezes however are a very... annoying kind of bug. Your game just stops working
without leaving any clue to work on me for as developer. I've still an idea in mind
to get around this. First let us focus on the features of the freezez. Many
people report they're having freezes on day 126 or day 95 or whatever.
The game runs triggers at several times. Most of times weekly and some daily. Triggers
are scripts which are fired periodically. I'm afraid that some of the triggers
are too heavy or lead to faults in the code. This is only true of course when the
freeze happens at map travelling time only. Not at a dialogue or menu or scene.
Well here's my approach to fix the freezes. I need a savegame right a day before
the freeze happens. I can disable 100% of the triggers to check if the game continues.
If it does, I'm pretty sure one of the triggers are causing problems. Then I can
trace it back to a specific piece of code and find out what's going wrong.
Therefore I need your help. I want to use this special thread to receive savegames
with freezes. The savegame needs to be saved one day before the freeze, or better
a few hours. For additional info and bug fixing I would like to ask you to
enclose a rgl_log.txt as well. You can find this in your main ...\Warband\ folder
after playing a Nova Aetas session.
Thank you very much for helping me out! I ain't be the developer of this game.
Both me and the community are the developers of Nova Aetas .
These make the map more lively by creating more fights and better AI decisions making. One of the additions is that the marshall of a faction
levies troops at a random settlement with a surplus of troops if he's running low on soldiers. This script however resulted in an unending loop leading ultimately in a freeze as the
game is calculating forever. I fixed this and besides added a cap for recruited troops (75 troops).
I tested 3 of the uploaded savegames and they work! Download the fix below to have your savegames work again:
1) Make a backup of all .txt files in ...\Warband\Modules\Nova Aetas\.
2) Make a back-up of your savegames.
3) Download https://www.dropbox.com/s/x6wgc1mh74oc6xa/Hotfix%20town%20miscalculation%20%2B%20party%20disappearing%20%2B%20freezes%20fix.rar?dl=0
4) Open savegame and check if there's nothing strange (weird troop names, dialogs, errors, freezes whatever strange events, especially check dialogues).
This is a hotfix for those with the following problems:
1) Party disappeared, but still moving around (go to camp menu and click 'Fix for disappeared parties'.
2) Town miscalculations.
3) Freezes.
Have fun and let me know your results!
-----------------------------
OLD:
Nova Aetas becomes more and more optimized and polished as it is in
development for years already. Most bugs and issues as fixed, yet people
report new ones which for a large part, gladly, are minor bugs.
But one part of the reports regards freezes. Very annoying and very gamebreaking.
I hate them as well as you guys do. It seems freezes happen frequently for some
playing Nova Aetas. Others however can play 350+ days without seeing any bug.
There's of course the highly recommended 'save often AND to multiple slots'. But I want to fix this stuff permanently.
Freezes however are a very... annoying kind of bug. Your game just stops working
without leaving any clue to work on me for as developer. I've still an idea in mind
to get around this. First let us focus on the features of the freezez. Many
people report they're having freezes on day 126 or day 95 or whatever.
The game runs triggers at several times. Most of times weekly and some daily. Triggers
are scripts which are fired periodically. I'm afraid that some of the triggers
are too heavy or lead to faults in the code. This is only true of course when the
freeze happens at map travelling time only. Not at a dialogue or menu or scene.
Well here's my approach to fix the freezes. I need a savegame right a day before
the freeze happens. I can disable 100% of the triggers to check if the game continues.
If it does, I'm pretty sure one of the triggers are causing problems. Then I can
trace it back to a specific piece of code and find out what's going wrong.
Therefore I need your help. I want to use this special thread to receive savegames
with freezes. The savegame needs to be saved one day before the freeze, or better
a few hours. For additional info and bug fixing I would like to ask you to
enclose a rgl_log.txt as well. You can find this in your main ...\Warband\ folder
after playing a Nova Aetas session.
Thank you very much for helping me out! I ain't be the developer of this game.
Both me and the community are the developers of Nova Aetas .