Doofus
Sergeant
1) - When you control an army & are fighting a battle with a friendly army assisting, The friendly army seems to just sit back and wait for you to lose all your army's troops before joining in. Sometimes this is a sort of misconception as the other army is just having its archers fire until they run out of arrows. Other times it seems like it is truly deciding not to help you at all in the battle until all your troops are gone. While the 'use all your arrows first' logic is, indeed somewhat logical, they can be doing this even when you have 2-3 times the number of troops of the enemy. As a real life strategy it makes decent sense (although the enemy army can be firing back with just as much determination) but from a game play perspective its very annoying. A battle that you should win easily in 5-10 minutes is now going to take 1/2 hour or more and if it gains you an advantage, it may only gain you 2-3 extra troops at the end. The game already takes too long to get to a win situation (where your empire controls all territories). If I let the AI control the battles this way it could easily take 2-3 times as long to get a win.
2) - When you are fighting a fairly large battle with 6-10 parties, or more, involved on your side, it seems the game logic wants to limit your involvement early. As an example, if its a battle with 900 troops on my side, my party is 300 troops and 6 other lords average 100 troops each in their parties, it would be logical to have my troops be 1/3rd of the troops fighting for my side at the start. Then when reinforcements come in, I should get 1/3rd of the reinforcements. Instead, it seems like I'm lucky if I get even a 10th of the troops on the field and many times when reinforcements arrive none of my troops are a part of the reinforcements. I have had times in battles where after I lose 5 or 6 troops in the initial flourish and I am the only member of my party left on the field, then when reinforcements come in I get none from my party. I remain the only member of my party on the field. Considering that my troops (on average) are probably higher level/more experienced than any of my fellow lord's parties this makes no sense at all and results in much higher losses to the army as a whole. Logically, an army should be sending in its most experienced troops first as they are better fighters, will damage the enemy more, and are less likely to panic and flee than rookie troops. While I agree from a player standpoint I'll probably lose more of my party's troops if they are in the battle early, the army as a whole will generally need less replenishment after the battle (assuming a win) if the stronger troops are in first. I'll also mention that if the enemy, AI controlled, army is sending its best troops in first (and they always seem to) then why isn't my army putting its best troops in first?
2) - When you are fighting a fairly large battle with 6-10 parties, or more, involved on your side, it seems the game logic wants to limit your involvement early. As an example, if its a battle with 900 troops on my side, my party is 300 troops and 6 other lords average 100 troops each in their parties, it would be logical to have my troops be 1/3rd of the troops fighting for my side at the start. Then when reinforcements come in, I should get 1/3rd of the reinforcements. Instead, it seems like I'm lucky if I get even a 10th of the troops on the field and many times when reinforcements arrive none of my troops are a part of the reinforcements. I have had times in battles where after I lose 5 or 6 troops in the initial flourish and I am the only member of my party left on the field, then when reinforcements come in I get none from my party. I remain the only member of my party on the field. Considering that my troops (on average) are probably higher level/more experienced than any of my fellow lord's parties this makes no sense at all and results in much higher losses to the army as a whole. Logically, an army should be sending in its most experienced troops first as they are better fighters, will damage the enemy more, and are less likely to panic and flee than rookie troops. While I agree from a player standpoint I'll probably lose more of my party's troops if they are in the battle early, the army as a whole will generally need less replenishment after the battle (assuming a win) if the stronger troops are in first. I'll also mention that if the enemy, AI controlled, army is sending its best troops in first (and they always seem to) then why isn't my army putting its best troops in first?