bartic said:Your job is great and will be epic! but how many versions do you think there will be?
I think doing much small changings (not bug fix ofcrz) instead of doing few but huge is not good. I mean 'let's my barons buy new horse' in v.2.0.1.0 and 'buy a dinner for my lord-prisoner for +1 relation' in v. 2.0.1.01
Buing a dinner for prisoner or something like that (as it was in suggestions) is a good idea, but when every changings are not save compatibility, starting a new game and testing only one is going to be really hard work. Or maybe only I think like that
bartic said:Diplomacy is a diplomacy and conspiracy, making a plot or cabal. You know what I mean. The net of changings should be bigger and more important for political succes.
Anyway, Diplomacy is great now and as an idea! Keep workin' man!
bartic said:Ah. I have asked once my 'husband' (fool, he don't know that I only wana use him, hehe - I am playing a woman) to buy a bread, and he tells me that I have to wait for merchant. Is it correct?
However I am currently releasing versions in a very fast pace because it's a beta and I need your bug reports. Doesn't make sense if I release a version with many changes included but nothing is working. Most versions should be save compatibility by the way.
bartic said:About save compatibility. Can you tell me is the option in dialog menu with companion 'are you interested in fiefs' from native or are from diplomacy mod?
Shoelip said:Not that I'm complaining... I'd love to help test the mod but um... How do you get far enough in the game to get to the features you've added before the next release comes out a few days from the last?
Shoelip said:I wish wedding dance had a lot of the features in this. It's funny how all these different big fancy mods tend to do certain things so right but leave out so much that could have been awesome. Hopefully the fact that this can be included in larger mods will remedy that.
manekemaan said:so we are at version 2.0 now what changed? didnst see anything on the main page. Was it only bug fixes?
OoerIdontknow said:hi, just been playing 1257 which supports diplomacy, and wondered if there is some way to disable all the none-agression and trade treaty messages ? due to the large number of factions in 1257 somtimes get 50+ messages to click through at the end of the day. Otherwise great mod.
Thanks.