Berzerker Jay
A "chop" isn't really a meaningful form of damage. I suppose it assumes some bludgeoning as well as cutting damage, which would be satisfied by a hybrid damage-type model, but it's perhaps more useful to look at cutting damage in the forms of slicing, hewing, and so on. But here, for the purposes of the game, I think we're getting into complexity that is less useful than using hybrid damage models. Basically, a hewing cut and a slicing or chopping cut would be measured out in game terms no better than if the weapon in question had its damage represented through hybrid types.
Also, the different damage types for this game system matter mostly for determing protection offered from the target's armour. If we had wound types, it might make more a difference whether the target was hit with a hewing attack or a slicing attack.
Also, the different damage types for this game system matter mostly for determing protection offered from the target's armour. If we had wound types, it might make more a difference whether the target was hit with a hewing attack or a slicing attack.