Mr.X said:After hearing lust in mumble I'm tempted to drop...
Result for the match is 3-7, Tyrants won. Twas a good game, shame to see you go so soon in the tournament, happy to see us stayArch3r said:26 - Mighty Alliance vs 12 - The Tyrants 5 - Ruins 3 - Sarranids vs 2 - Rhodoks
Will be done on Monday, 20 GMT+1
Team 1 | Team 2 | Map | Factions | |||
3-7 | 12 - The Tyrants | 5 - Ruins | 3 - Sarranids vs 2 - Rhodoks | |||
N/A | 14 - Epileptic Squirrels* | 2 - Nord Town | 1 - Nords vs 2 - Rhodoks | |||
16 - Manowar | 6-5 | 3 - Port Assault | 2 - Rhodoks vs 1 - Nords | |||
8 - Teenage Mutant Ninja Turtles | 6-4 | 2 - Nord Town | 5 - Vaegirs vs 2 - Rhodoks | |||
4-6 | 9 - The F... of the Ring | 3 - Port Assault | 3 - Sarranids vs 4 - Swadia | |||
N/A | 21 - In honour of BlackCorsair team* | 6 - Snowy Village | 3 - Sarranids vs 2 - Rhodoks | |||
19 - Wild Caramels | 9-1 | 4 - Ruined Fort | 5 - Vaegirs vs 3 - Sarranids | |||
18 - Midsummer | 6-4 | 4 - Ruined Fort | 3 - Sarranids vs 2 - Rhodoks | |||
4-6 | 20 - Team Immortal Pirates | 4 - Ruined Fort | 3 - Sarranids vs 4 - Swadia | |||
1-9 | 24 - Millers | 4 - Ruined Fort | 4 - Swadia vs 1 - Nords |
captain lust said:
Now that the qualifiers are over, the first round begins. 16 teams but there can be only one winner. Play on!
These are the rules: READ THE RULES - they are unique. If you do not read the rules, it is likely you will break the rules and ignorance is not an excuse. If you see your opponents breaking the rules tell them immedietely. If you wait, lose and then complain about a rulebreak, you will get no sympathy from me.
The deadline for all first round matches is 16th February 2011
If you need a teamspeak channel or a server, ask here or send me a PM. I will not be available to host a server on Thursday, Friday, Saturday and (possibly) Sunday night. If you need a server on any of these days, request an official one, by asking any of the official server admins, listed here.
Once you have played your match, post the results here!
[quote author=Match Rules (before the quarter finals)]
- Combat Speed: Normal, Friendly Fire: 100%, Round Duration: 10 minutes, Game type: Battle, Gold: All set to 100%, Spectator Settings: Locked to team members view (obviously no bots or polls)
- Matches will be 10 rounds long, played on one map. Spawns and factions will be switched, after 5 rounds.
- Rounds resulting in a draw will be replayed
- Matches will be 5 a side, with each team comprised of 1 cavalry, 2 infantry and 2 crossbowmen/Arch3rs . There are no equipment restrictions, within these classes and teams are more than welcome to exchange equipment with each other. However, any team, judged or proven to have broken these rules, will be punished very harshly. Normally, they will forfeit the match.
- Matches should be played on one server only. Be reasonable and try to settle on a server that is fair. If you want to use the official tournament server, let me know and I will book you a session. If both teams decide they want to play two legs of a one-map, 10 round game, on different servers, who am I to stop them...
- If a server cannot be agreed upon, for a match, come to me and I will make a judgement. More often than not, I will force you to use the official server. Location pending...
- Maps/factions will be randomly generated by me, from the list of included maps and factions. Picked by me . There are no restrictions on faction occurrence (i.e. the same faction could come up against itself).
- The winner will be the team with the most rounds won, at the end of the match.
- Substitutes are only allowed at the spawn and faction switch, the map change and at the start of sudden death. Teams are allowed to have one player rejoin once, in every five round leg. If a second player drops, or the same player drops again, they may not rejoin and must wait as a spectator, until the end of the 5 round leg.
- In the event of an overall draw, the match will go to sudden death. In sudden death, a team will have been randomly predetermined to play as team 1, and the next team to win a round will go through.
- The map must be reset for spawn and faction switches, as well as sudden death.
- No glitches. If you think it might be a glitch, don't do it because I will use my discretion. And I'm harsh. A few pointers include: No using carts to jump on any rooves, you may go on the big roof, by the back gate on village but you may not camp on the balcony, that can be dropped onto, overlooking the barn. You may not glitch inside buildings (usage of doors, however, is permitted as usual). Do not go on the sheets, in village, that cover the cushion area. This thread has some more pointers - http://forums.taleworlds.com/index.php/topic,143760.0.html
Team 1 | Team 2 | Map | Factions | |||
20 - Team Immortal Pirates | vs | 5 - My Little Pwnies | 3 - Port Assault | 3 - Sarranids vs 2 - Rhodoks | ||
8 - Teenage Mutant Ninja Turtles | vs | 4 - No Life NL | 6 - Snowy Village | 5 - Vaegirs vs 3 - Sarranids | ||
1 - Sarosu's Puppies | vs | 16 - Manowar | 2 - Nord Town | 4 - Swadia vs 5 - Vaegirs | ||
12 - The Tyrants | vs | 6 - N.A.A.S...&B | 7 - Village | 1 - Nords vs 1 - Nords | ||
9 - The F... of the Ring | vs | 19 - Wild Caramels | 1 - Field by the river | 2 - Rhodoks vs 2 - Rhodoks | ||
14 - Epileptic Squirrels | vs | 18 - Midsummer | 6 - Snowy Village | 5 - Vaegirs vs 2 - Rhodoks | ||
3 - The Dead'uns | vs | 24 - Millers | 2 - Nord Town | 4 - Swadia vs 3 - Sarranids | ||
21 - In honour of BlackCorsair team | vs | 2 - WeMad | 5 - Ruins | 3 - Sarranids vs 1 - Nords |
lVSl_Ariy said:Targon
round where you have only 3 players we ignored and repeat with 5vs4..
you agree played 4 vs 5...
and we cant playe today.. so..