For weapon selection, I suggest that in the first round of the 'best of three' duel, the first player (determined alphabetically, to avoid discussion) picks the weapon for both players (both use the same), in the second round the other player picks the weapons, and in the third tiebreaker round, both players can freely pick their weapon.
So, if player one likes one handed swords (and twohanders if necessary), and player two is a spear user, the rounds would probably be:
- 1h sword vs 1h sword
- spear vs spear
- 2h sword vs spear
The player who picks the weapons may only specify weapon family. So if he uses a shortsword, it is perfectly fine for the other player to use a normal sized sword (though it will have to belong to the one handed sword family, and he has to inform his opponent). The player who picks the weapons can also allow completely free choice of weapon (again, both players have to know beforehand which weapons will be used). Certain weapons may be refused if either they do not possess all 4 attack directions, or if they have a speed rating lower than 90. I think this would be interesting, as it would encourage the use of various combat techniques rather than sticking to the same all the time. For armour, I'd say no armour at all. This way, two factions could be used without changing the balance between the duelists.
Thoughts?
That would simply be my preference, I have no problems with your system, BlodsHammar
. Yours is probably more fair, but because only the weapons of one faction would be available, some players would be fighting under their capacity if their preferred weapon is unavailable for the faction chosen (looks like it's going to be Swadia, meaning that spear users would be unable to pick spears for example).