DarthSpasti
Regular
Hi there,
were a little team working on a big project: the egypt -total war- multiplayer-mod. its orientating on the factions of the well known strategy game rome -total war-
if everything goes the right way youll have much more ways to be victorious in battle: throw nearly every weapon, except long lances or bows of course, or grab some stones out of the broken wall and throw them or use them as ammo for a slingshot... hunt the enemies down with a egyptian war-chariot or smash him with an hyper-aggressive elephant and take control over roman ballistas or onager.
also we want to expand the siege-mode burn the enemies siege-tower or fire an massive salve of fire arrows right into a with oil-bottles prepared battlefield.
now we need a lot more of coding and programming-knowledge and we need at least one more guy who really understands how to do proper texturing. also modellers are wanted. maybe youre the guy who could help us a lot with developing this stuff. just sign up here... (steam-account would be useful but not necessary)
were looking forward to welcome you in our team...
were a little team working on a big project: the egypt -total war- multiplayer-mod. its orientating on the factions of the well known strategy game rome -total war-
if everything goes the right way youll have much more ways to be victorious in battle: throw nearly every weapon, except long lances or bows of course, or grab some stones out of the broken wall and throw them or use them as ammo for a slingshot... hunt the enemies down with a egyptian war-chariot or smash him with an hyper-aggressive elephant and take control over roman ballistas or onager.
also we want to expand the siege-mode burn the enemies siege-tower or fire an massive salve of fire arrows right into a with oil-bottles prepared battlefield.
now we need a lot more of coding and programming-knowledge and we need at least one more guy who really understands how to do proper texturing. also modellers are wanted. maybe youre the guy who could help us a lot with developing this stuff. just sign up here... (steam-account would be useful but not necessary)
were looking forward to welcome you in our team...